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run out of memory while repeat save and load process
#6
(10-23-2011, 09:11 AM)gid15 Wrote:
Code:
Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:151: error(#202) No matching overloaded function found texture2DProj ERROR: 0:151: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
Your log is showing an interesting error message that I would to investigate.
With r2363, could you start Jpcsp, enable DEBUG log (before loading the UMD), load your UMD and post the generated log file?

Thanks!

Hi gid15
I saw log show
"Using shader version 140, available shading language version 400"
My video card is ATI Radeon 5700 series




Attached Files
.rar   log_debug_level.rar (Size: 257.96 KB / Downloads: 154)
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Messages In This Thread
RE: run out of memory while repeat save and load process - by calais007 - 10-23-2011, 10:07 AM

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