10-23-2011, 01:17 PM
(10-23-2011, 10:07 AM)calais007 Wrote:This is a strange error message. It is referring texture2DProj but this function should not be used for a version 140...(10-23-2011, 09:11 AM)gid15 Wrote:Your log is showing an interesting error message that I would to investigate.Code:Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:151: error(#202) No matching overloaded function found texture2DProj ERROR: 0:151: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
With r2363, could you start Jpcsp, enable DEBUG log (before loading the UMD), load your UMD and post the generated log file?
Thanks!
Hi gid15
I saw log show
"Using shader version 140, available shading language version 400"
My video card is ATI Radeon 5700 series
Could you try to change jpcsp/graphics/shader.frag, line 73:
Old:
Code:
#define TEXTURE_2D_PROJ texture2DProj
Code:
#define TEXTURE_2D_PROJ textureProj
Always include a complete log file at INFO level in your reports. Thanks! How to post a log