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run out of memory while repeat save and load process
#7
(10-23-2011, 10:07 AM)calais007 Wrote:
(10-23-2011, 09:11 AM)gid15 Wrote:
Code:
Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:151: error(#202) No matching overloaded function found texture2DProj ERROR: 0:151: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
Your log is showing an interesting error message that I would to investigate.
With r2363, could you start Jpcsp, enable DEBUG log (before loading the UMD), load your UMD and post the generated log file?

Thanks!

Hi gid15
I saw log show
"Using shader version 140, available shading language version 400"
My video card is ATI Radeon 5700 series
This is a strange error message. It is referring texture2DProj but this function should not be used for a version 140...
Could you try to change jpcsp/graphics/shader.frag, line 73:
Old:
Code:
#define TEXTURE_2D_PROJ texture2DProj
New:
Code:
#define TEXTURE_2D_PROJ textureProj
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: run out of memory while repeat save and load process - by gid15 - 10-23-2011, 01:17 PM

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