07-21-2017, 09:15 PM
(This post was last modified: 07-22-2017, 12:33 AM by DragonNeos.)
The homebrew application SavedataTool seems to cause an invalid memory address error when loaded from the VSH:
The application loads fine when selected from either the "UMD ISO/CSO Browser" or "Load file..." option. Also if the option "Enable saving GE screen to textures instead of memory" is enabled while SavedataTool is open on OpenGL, there will be a black screen. The option must be disabled in order to view the application when using OpenGL as the graphics renderer.
Any commercial game or demo that contains an ICON1.PMF will play, but the audio will produce occasional popping. Also, gameboot.pmf still has issues in always producing the booting audio (audio occasionally doesn't play when an application or game is selected).
I'm not sure if this is a bug or not, but name_plate.png (placed in "flash0\vsh\resource") doesn't always display correctly (displays a white screen) when other options such as Theme Settings or Date & Time Settings are modified then the user selects "About PSP (PlayStation Portable)" from System Settings.
The Video option doesn't cause the emulator to freeze anymore, but the video linked in my previous post is classified as Unsupported Data (although the specifications of the video can be seen when pressing Triangle and selecting Information (AVC Bit Rate is not displayed and AAC Bit Rate should be 96 kbps but displayed as 95 kbps)).
The "An internal error has occurred. (80110684)" message that occurs when a user tries to enter the PlayStation Store or Network Settings and selects Infrastructure Mode seems to be an undocumented SCE_UTILITY_NET_PARAM_ERROR. uOFW only documented six types so far on "include/utility/utility_netparam.h".
The Digital Comics application doesn't load when selected from the VSH (probably needs to be decrypted first).
Code:
15:45:43 ERROR memory - user_main - write8 - Invalid memory address: 0x8A01773B PC=0x088047F8
Any commercial game or demo that contains an ICON1.PMF will play, but the audio will produce occasional popping. Also, gameboot.pmf still has issues in always producing the booting audio (audio occasionally doesn't play when an application or game is selected).
I'm not sure if this is a bug or not, but name_plate.png (placed in "flash0\vsh\resource") doesn't always display correctly (displays a white screen) when other options such as Theme Settings or Date & Time Settings are modified then the user selects "About PSP (PlayStation Portable)" from System Settings.
The Video option doesn't cause the emulator to freeze anymore, but the video linked in my previous post is classified as Unsupported Data (although the specifications of the video can be seen when pressing Triangle and selecting Information (AVC Bit Rate is not displayed and AAC Bit Rate should be 96 kbps but displayed as 95 kbps)).
The "An internal error has occurred. (80110684)" message that occurs when a user tries to enter the PlayStation Store or Network Settings and selects Infrastructure Mode seems to be an undocumented SCE_UTILITY_NET_PARAM_ERROR. uOFW only documented six types so far on "include/utility/utility_netparam.h".
The Digital Comics application doesn't load when selected from the VSH (probably needs to be decrypted first).