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Ape Quest - USA - NPUG80061
#3
Oops, looks like a have missed this one... Blush

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
4326 [root] WARN  hle - Unsupported syscall 2035 sceKernelSetCompiledSdkVersion370 03070010 0892B4C3 00000000
4468 [Main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x15
4470 [Main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=16
4480 [Main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4486 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4487 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4488 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4489 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4492 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libfont.prx') HLE module loaded
4496 [Main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
4498 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libdeflt.prx') encrypted module not loaded
4498 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libdeflt'
4499 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libccc.prx') HLE module loaded
4501 [Main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libccc'
4501 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libmd5.prx') encrypted module not loaded
4501 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libmd5'
4502 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
4503 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
4524 [Main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
4596 [Main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=1, syncType=1) ok
4771 [Main] INFO  hle.sceMpeg - sceMpegInit
4968 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/src/system/system.res flags = 1 permissions = 00
5113 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b4b900
5154 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b53100
5175 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9177 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9323 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9465 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9610 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9761 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9908 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10049 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10198 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10345 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10482 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10625 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10778 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10913 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
11050 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
11193 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
11628 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40ee0_size0x5050 flags = 1 permissions = 00
12304 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40ef0_size0x5dfe flags = 1 permissions = 00
12640 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40f20_size0x91eb0 flags = 1 permissions = 00
Code:
...
34829 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34830 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34830 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34830 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34830 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1715160472
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706008304
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706130464
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706130528
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706130528, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34833 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34833 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34834 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34835 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34835 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34836 [sgx-psp-pcm-th] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
34836 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
34836 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08814138(0x00000000,0x00000013)
34836 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
34837 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
34837 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - End of Interrupt
34837 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34838 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34838 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34839 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A080 to SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A080)
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706130464, SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34840 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34840 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34841 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34841 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A480
34841 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34843 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34843 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34843 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706008304, SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34845 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34846 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34846 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34846 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34848 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34848 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34849 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34849 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34849 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A080 to SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A080)
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1715160472, SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34850 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34851 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A480
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34852 [sgx-psp-pcm-th] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08814138(0x00000000,0x00000013)
34853 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
34853 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - End of Interrupt
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34854 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34854 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34854 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34854 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34855 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1715166096, SoundChannel[8](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34855 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34857 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34857 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34857 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34858 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34860 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
...
Code:
------------------------------------------------------------
Thread ID - 0x0000004E
Th Name   - sgx-psp-pcm-th
zr:0x00000000 at:0x00000000 v0:0xFFFFFFFF v1:0x089A0000
a0:0x089A3600 a1:0x00000001 a2:0x089A0000 a3:0x80420000
t0:0x00000000 t1:0x00000000 t2:0x09FC5850 t3:0x00000000
t4:0x00000000 t5:0x089A0000 t6:0x90000000 t7:0x50000000
s0:0x00000000 s1:0x00000020 s2:0x09B015D4 s3:0x09B0160C
s4:0x089943C8 s5:0x00000D80 s6:0x08980000 s7:0x089943C8
t8:0x00000005 t9:0x00000000 k0:0x09FC5F00 k1:0x00000000
gp:0x08990700 sp:0x09FC5E20 fp:0x08990000 ra:0x088FBD5C
0x088E220C: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FDE000 - 0x09FEA000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0042) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FEA000 - 0x09FF6000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x004C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FC6000 - 0x09FD2000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x004A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Boot' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08838400 Stack: 0x09F80000 - 0x09FC0000 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0010) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-pcm-th' ID: 0x004E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E220C Stack: 0x09FC2000 - 0x09FC6000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FD2000 - 0x09FDE000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0046) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Main' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08812E54 Stack: 0x09FFD000 - 0x0A000000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Back' ID: 0x0012 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08812E54 Stack: 0x09FFA000 - 0x09FFD000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x00000001
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08812E54 Stack: 0x09F7D000 - 0x09F80000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-freq-thr' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E4DDC Stack: 0x09FF6000 - 0x09FFA000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0035) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016B560C 23811596 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  XX]
Fragmented memory: 0014A900 1353984 bytes
[    X                                                      XXXXX]
------------------------------------------------------------
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Messages In This Thread
Ape Quest - USA - NPUG80061 - by BlackDaemon - 04-12-2011, 05:02 PM
RE: Ape Quest - USA - NPUG80061 [Encrypted] - by BlackDaemon - 11-03-2011, 03:10 PM

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