11-24-2017, 10:58 AM
(This post was last modified: 11-24-2017, 11:48 AM by DragonNeos.)
This game was tested with revision b95fddc. There is one minor issue and one unusual error that appears in the log.
The minor issue is regarding the opening video. After the opening video has finished playing, the game should transition to the title screen. However, the game stays frozen until the user presses the Start button to prompt the game to load the title screen.
In case you need it, I also attached a log with the following settings in LogSettings.xml to try to better capture the issue with the opening video:
The unusual error that appears in the log is the following message:
What does this particular module do anyway?
The minor issue is regarding the opening video. After the opening video has finished playing, the game should transition to the title screen. However, the game stays frozen until the user presses the Start button to prompt the game to load the title screen.
Code:
04:44:32 INFO hle.IoFileMgrForUser - sxm_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/psmf/OP.pmf flags = 1 permissions = 0777
In case you need it, I also attached a log with the following settings in LogSettings.xml to try to better capture the issue with the opening video:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
The unusual error that appears in the log is the following message:
Code:
04:44:08 DEBUG hle.sceUtility - sxm_main - sceUtilityLoadModule module=0x307
04:44:08 INFO hle.sceUtility - sxm_main - Loading: sceUtilityLoadModule(module=0x0307) PSP_MODULE_AV_G729
04:44:08 ERROR hle.sceUtility - sxm_main - Can't load flash0 module
04:44:08 INFO hle.sceUtility - sxm_main - IGNORING: sceUtilityLoadModule(module=0x0307) PSP_MODULE_AV_G729
04:44:08 DEBUG hle.sceUtility - sxm_main - sceUtilityLoadModule returning 0x0