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An off-topic question regarding basic Java Programming
#4
Here's the update on my progress using per-pixel translucency... The line is fully opaque while the background is transparent.
Sample result can be seen here
Code:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Paint;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class GradientTranslucentWindow extends JFrame implements KeyListener, MouseListener, MouseMotionListener {
    
    private int counter = 0;
    private int draw = 0;
    private int red[] = {58,71,231,243,255};
    private int green[] = {54,224,235,109,40};
    private int blue[] = {241,95,61,52,40};
    private Point start, end;
    private Graphics gd;
    private JPanel panel;
    
    public GradientTranslucentWindow() {
  

        setBackground(new Color(0,0,0,0));
        setSize(new Dimension(500,500));
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

         panel = new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                if (g instanceof Graphics2D) {
                    final int R = 240;
                    final int G = 240;
                    final int B = 200;

                    Paint p =
                        new GradientPaint(0.0f, 0.0f, new Color(R, G, B, 50),
                            0.0f, getHeight(), new Color(R, G, B, 255), true);
                    Graphics2D g2d = (Graphics2D)g;
                    g2d.setPaint(p);
                    g2d.fillRect(0, 0, getWidth(), getHeight());
                  
                }
            }
        };
        setContentPane(panel);
        setLayout(new GridBagLayout());
        addKeyListener(this);
        addMouseListener(this);
        addMouseMotionListener(this);
    }

    public static void main(String[] args) {
       JFrame.setDefaultLookAndFeelDecorated(true);
       GradientTranslucentWindow gtw = new GradientTranslucentWindow();
      
       gtw.setVisible(true);
      
    }
    
    public void mousePressed(MouseEvent e)   { start = new Point(e.getX(), e.getY()); }
    public void mouseClicked(MouseEvent e) {
        if(e.getButton() == MouseEvent.BUTTON1) draw = 1;
        if(e.getButton() == MouseEvent.BUTTON3) draw = 0;
        
    }
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
    public void mouseReleased(MouseEvent e) {}
    public void mouseDragged(MouseEvent e)  {}
    
     public void mouseMoved(MouseEvent e) {
         gd = this.getGraphics();

         if(draw==1){
             end = new Point(e.getX(), e.getY());
        
             gd.setColor(new Color( red[counter],green[counter],blue[counter]));
             gd.drawLine(start.x, start.y, end.x, end.y);
             start = end;
                        
             System.out.println(start.x + " - " + start.y);
         }
        
    }
    
    public void keyPressed(KeyEvent e) {
        if(e.getKeyCode() == KeyEvent.VK_SPACE) {
            counter++;
            if(counter>4) counter=0;
        }
    }
    public void keyReleased(KeyEvent e) {}
    public void keyTyped(KeyEvent e) {}
}

There's delay before the line is drawn... and when it is over, the lines are drawn altogether.. If this problem is eliminated, then it will be perfect Sad
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Messages In This Thread
RE: An off-topic question regarding basic Java Programming - by tr4nquility - 11-24-2011, 03:36 PM

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