11-24-2011, 03:36 PM
Here's the update on my progress using per-pixel translucency... The line is fully opaque while the background is transparent.
Sample result can be seen here
There's delay before the line is drawn... and when it is over, the lines are drawn altogether.. If this problem is eliminated, then it will be perfect
Sample result can be seen here
Code:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Paint;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class GradientTranslucentWindow extends JFrame implements KeyListener, MouseListener, MouseMotionListener {
private int counter = 0;
private int draw = 0;
private int red[] = {58,71,231,243,255};
private int green[] = {54,224,235,109,40};
private int blue[] = {241,95,61,52,40};
private Point start, end;
private Graphics gd;
private JPanel panel;
public GradientTranslucentWindow() {
setBackground(new Color(0,0,0,0));
setSize(new Dimension(500,500));
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = new JPanel() {
@Override
protected void paintComponent(Graphics g) {
if (g instanceof Graphics2D) {
final int R = 240;
final int G = 240;
final int B = 200;
Paint p =
new GradientPaint(0.0f, 0.0f, new Color(R, G, B, 50),
0.0f, getHeight(), new Color(R, G, B, 255), true);
Graphics2D g2d = (Graphics2D)g;
g2d.setPaint(p);
g2d.fillRect(0, 0, getWidth(), getHeight());
}
}
};
setContentPane(panel);
setLayout(new GridBagLayout());
addKeyListener(this);
addMouseListener(this);
addMouseMotionListener(this);
}
public static void main(String[] args) {
JFrame.setDefaultLookAndFeelDecorated(true);
GradientTranslucentWindow gtw = new GradientTranslucentWindow();
gtw.setVisible(true);
}
public void mousePressed(MouseEvent e) { start = new Point(e.getX(), e.getY()); }
public void mouseClicked(MouseEvent e) {
if(e.getButton() == MouseEvent.BUTTON1) draw = 1;
if(e.getButton() == MouseEvent.BUTTON3) draw = 0;
}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseDragged(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {
gd = this.getGraphics();
if(draw==1){
end = new Point(e.getX(), e.getY());
gd.setColor(new Color( red[counter],green[counter],blue[counter]));
gd.drawLine(start.x, start.y, end.x, end.y);
start = end;
System.out.println(start.x + " - " + start.y);
}
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
counter++;
if(counter>4) counter=0;
}
}
public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}
}
There's delay before the line is drawn... and when it is over, the lines are drawn altogether.. If this problem is eliminated, then it will be perfect