12-12-2017, 09:25 PM
(This post was last modified: 12-13-2017, 09:25 AM by DragonNeos.)
The changes in revision ea98b2b can probably be removed. After setting the compiler option to 50 on revision 19b470a (before the change in ea98b2b), the game runs at 28-30 FPS in all areas with the occasional frame drops in the areas described in my previous post. I did a profiler comparison (10 second test after selecting the connect option) and the results in performance are nearly the same.
Revision 19b470a:
Revision d24a39e:
Revision b7a1d8b:
The game still doesn't provide a NPC opponent after a certain amount of time has passed when the connect option is selected. The Save/Load screen hovers between 19-21 FPS unless internal PSP files are placed in the flash0 directory, which allows the emulator to reach 30 FPS at that particular screen (this is a general issue that affects all games).
Revision 19b470a:
Code:
GE list duration: 3903ms, average 12.2ms per GE list, max FPS is 81.7
Revision d24a39e:
Code:
GE list duration: 3872ms, average 11.7ms per GE list, max FPS is 85.7
Revision b7a1d8b:
Code:
GE list duration: 3746ms, average 11.8ms per GE list, max FPS is 84.6
The game still doesn't provide a NPC opponent after a certain amount of time has passed when the connect option is selected. The Save/Load screen hovers between 19-21 FPS unless internal PSP files are placed in the flash0 directory, which allows the emulator to reach 30 FPS at that particular screen (this is a general issue that affects all games).