12-13-2017, 10:25 AM
(This post was last modified: 12-13-2017, 10:35 AM by DragonNeos.)
On revision b7a1d8b, I tried checking the areas mentioned in my previous post with the compiler option set to 50 to see if there would be any slowdown. The areas still experience bad performance at 14 FPS for the cutscene and 11 FPS on a tutorial screen. I'm not sure if the issue is related to a heavy amount of instructions (over 25%) being run in the background or if it's a graphics related issue.
Cutscene:
Tutorial:
As I mentioned in my previous post, there is still an issue with the graphics (lines on most parts of the environment) on OpenGL.
Cutscene:
Code:
_S1_2_0x0895258C 41,580,042 instructions (34.028%), 1,946,840 calls (0895256C - 08952F48, length 632)
GE list duration: 9776ms, average 74.1ms per GE list, max FPS is 13.5
Tutorial:
Code:
_S1_2_0x0895258C 48,721,020 instructions (34.289%), 2,287,666 calls (0895256C - 08952F48, length 632)
GE list duration: 10353ms, average 87.7ms per GE list, max FPS is 11.4
As I mentioned in my previous post, there is still an issue with the graphics (lines on most parts of the environment) on OpenGL.