12-25-2017, 12:15 PM
(This post was last modified: 12-25-2017, 09:00 PM by DragonNeos.)
Autosave Issue:
As mentioned in this post, the game has an issue with autosaving after any event (after a battle, changing settings, etc.). The issue started with revision 9009c2e. The game can autosave on the build before this one with revision 596803c.
Log_r596803c(64bit)_INFO (hle.sceUtility DEBUG).zip (Size: 241.84 KB / Downloads: 143)
Log_r7bda5b7(64bit)_INFO (hle.sceUtility DEBUG).zip (Size: 246.68 KB / Downloads: 167)
OpenGL Story Mode Cutscene Crash Issue:
Starting with revision 3587 (bd71f28), the emulator will become unresponsive after the first cutscene. The game is able to get to the second cutscene on the build before this one with revision 3586 (d237620).
Log_r3586(64bit)_INFO (Compiler DEBUG).7z (Size: 1.24 MB / Downloads: 154)
Log_r7bda5b7(64bit)_INFO (Compiler DEBUG).7z (Size: 1.02 MB / Downloads: 178)
OpenGL Graphics Issue: (only affects ATI/AMD graphics cards)
Starting with revision 3163 (0dbfc3e), the game produces improper hair textures that extend past a character's head and other graphical glitches (even-numbered screenshots). On the previous build with revision 3162 (1b99afe), none of the aforementioned issues appear although the rendering of the models is not correct with glaring areas of missing graphics (odd-numbered screenshots). I have performed a frame capture of both builds (5th Screenshot - r3162, 6th Screenshot - r3163) with the Compiler set to 3000 and have enabled "Disable optimized VertexInfo reading (may improve compatibility)".
Log_r3162-1b99afe(64bit)_INFO (Compiler DEBUG).zip (Size: 1.68 MB / Downloads: 158)
Log_r3163-0dbfc3e(64bit)_INFO (Compiler DEBUG).zip (Size: 1.68 MB / Downloads: 142)
JPCSP v0.6 r3162-1b99afe D012FF Frame Capture.7z (Size: 1.75 MB / Downloads: 150)
JPCSP v0.6 r3163-0dbfc3e D012FF Frame Capture.7z (Size: 1.76 MB / Downloads: 181)
OpenGL Color Mask Issue: (only affects ATI/AMD graphics cards)
Ever since the option "Enable the shader implementation for the "Color Mask" (more accurate but slower)" was implemented in revision 2167 (aa7db04), it has never worked properly with my graphics card (ATI Radeon HD 4200). Many graphical issues appear whenever this option is enabled. An example of what Color Mask looks like on my computer is shown on the 3rd Screenshot of the Dissidia: Final Fantasy Playable Demo thread.
NOP Issue:
The current value of 5000 is too low as many games or applications easily pass this number and force the emulator to stop. On VideoEngine.java, I propose for the value to be changed to a higher amount such as 250000 for a temporary workaround until a proper solution is made.
Performance Issue:
The performance in cutscenes is bad (about 10 FPS) even with the Compiler set to 50. The audio seems to be tied to the performance as the character's mouth movement and audio are not in sync. Some battle stages also have bad performance.
As mentioned in this post, the game has an issue with autosaving after any event (after a battle, changing settings, etc.). The issue started with revision 9009c2e. The game can autosave on the build before this one with revision 596803c.
Log_r596803c(64bit)_INFO (hle.sceUtility DEBUG).zip (Size: 241.84 KB / Downloads: 143)
Log_r7bda5b7(64bit)_INFO (hle.sceUtility DEBUG).zip (Size: 246.68 KB / Downloads: 167)
OpenGL Story Mode Cutscene Crash Issue:
Starting with revision 3587 (bd71f28), the emulator will become unresponsive after the first cutscene. The game is able to get to the second cutscene on the build before this one with revision 3586 (d237620).
Log_r3586(64bit)_INFO (Compiler DEBUG).7z (Size: 1.24 MB / Downloads: 154)
Log_r7bda5b7(64bit)_INFO (Compiler DEBUG).7z (Size: 1.02 MB / Downloads: 178)
OpenGL Graphics Issue: (only affects ATI/AMD graphics cards)
Starting with revision 3163 (0dbfc3e), the game produces improper hair textures that extend past a character's head and other graphical glitches (even-numbered screenshots). On the previous build with revision 3162 (1b99afe), none of the aforementioned issues appear although the rendering of the models is not correct with glaring areas of missing graphics (odd-numbered screenshots). I have performed a frame capture of both builds (5th Screenshot - r3162, 6th Screenshot - r3163) with the Compiler set to 3000 and have enabled "Disable optimized VertexInfo reading (may improve compatibility)".
Log_r3162-1b99afe(64bit)_INFO (Compiler DEBUG).zip (Size: 1.68 MB / Downloads: 158)
Log_r3163-0dbfc3e(64bit)_INFO (Compiler DEBUG).zip (Size: 1.68 MB / Downloads: 142)
JPCSP v0.6 r3162-1b99afe D012FF Frame Capture.7z (Size: 1.75 MB / Downloads: 150)
JPCSP v0.6 r3163-0dbfc3e D012FF Frame Capture.7z (Size: 1.76 MB / Downloads: 181)
OpenGL Color Mask Issue: (only affects ATI/AMD graphics cards)
Ever since the option "Enable the shader implementation for the "Color Mask" (more accurate but slower)" was implemented in revision 2167 (aa7db04), it has never worked properly with my graphics card (ATI Radeon HD 4200). Many graphical issues appear whenever this option is enabled. An example of what Color Mask looks like on my computer is shown on the 3rd Screenshot of the Dissidia: Final Fantasy Playable Demo thread.
NOP Issue:
The current value of 5000 is too low as many games or applications easily pass this number and force the emulator to stop. On VideoEngine.java, I propose for the value to be changed to a higher amount such as 250000 for a temporary workaround until a proper solution is made.
Performance Issue:
The performance in cutscenes is bad (about 10 FPS) even with the Compiler set to 50. The audio seems to be tied to the performance as the character's mouth movement and audio are not in sync. Some battle stages also have bad performance.