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Critical error: Invalid Device
#8
Is it possible to make the option "Unpack PBP on load" only activate on the UMD Browser after a user selects a game and clicks "Load"? For example, I have more than one encrypted EBOOT.PBP in the ms0/PSP/GAME directory. As soon as I open the UMD Browser, I am greeted with a white screen from the UMD Browser as the emulator is attempting to unpack a random EBOOT.PBP.

The option "Unpack PBP on load" works fine when a user selects a game from the UMD Browser beforehand and chooses to load it from the option "Load recent...".


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Messages In This Thread
Critical error: Invalid Device - by DragonNeos - 12-19-2017, 11:15 AM
RE: Critical error: Invalid Device - by gid15 - 12-22-2017, 08:41 AM
RE: Critical error: Invalid Device - by gid15 - 12-23-2017, 04:20 PM
RE: Critical error: Invalid Device - by gid15 - 12-23-2017, 08:30 PM
RE: Critical error: Invalid Device - by gid15 - 12-28-2017, 08:04 PM
RE: Critical error: Invalid Device - by DragonNeos - 12-29-2017, 04:55 PM
RE: Critical error: Invalid Device - by gid15 - 01-09-2018, 06:34 PM
RE: Critical error: Invalid Device - by gid15 - 01-12-2018, 08:26 AM
RE: Critical error: Invalid Device - by gid15 - 01-15-2018, 08:04 AM

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