05-28-2020, 04:34 PM
(05-28-2020, 03:32 PM)gid15 Wrote: OK, the application is using large textures in RAM (not VRAM), but those textures are 8BIT or 4BIT indexed. I will test this situation, but they probably should be excluded from the change in 8afa36f as their size in RAM is not so large than in 8888 format.The indexed and compressed textures are now excluded from the timing settings in e24da20.
I guess this will return the performance for this application to what it was before 8afa36f.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log