(08-30-2020, 08:32 PM)gid15 Wrote: I've introduced quite significant changes in 21afc00 to try to improve Adhoc networking with multiple Jpcsp instances on one PC. Could you please test it?
This change could break games which were previously working, so regression testing with different games supporting Adhoc networking would be much appreciated
Thank you!
It did break, break pro online, get disconnect when 2nd jpcsp try join in lobby
pro-online-log1.zip (Size: 50.1 KB / Downloads: 179)
pro-online-log2.zip (Size: 17.05 KB / Downloads: 195)
LAN Multiplayer working
lan-log1.zip (Size: 319.05 KB / Downloads: 194)
lan-log2.zip (Size: 261.84 KB / Downloads: 250)
still can't find player when 'flash0:/kd/utility.prx' load,
but if run 3rd jpcsp without using “--localIPAddress” both 1st jpcsp and 2nd jpcsp can see the 3rd jpcsp's player
utility.prx-log1.txt.zip (Size: 220.68 KB / Downloads: 239)
utility.prx-log2.txt.zip (Size: 209.1 KB / Downloads: 168)
utility.prx-log3.txt.zip (Size: 166.18 KB / Downloads: 205)