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Try Multiplayer 3 JPCSPs on one PC
#37
(09-06-2020, 11:06 AM)onelight Wrote:
(09-05-2020, 08:08 PM)gid15 Wrote: A small improvement in 90318ce when using flash0/kd/utility.prx and pspnet*.prx.

When generating the log files, could you please add the following 2 lines (additionally to the ones you already have):
Code:
<logger name='hle.sceNetIfhandle'> <level value='debug' /> </logger>
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
<logger name='hle.sceWlan'> <level value='trace' /> </logger>
<logger name='hle.SysMemUserForUser'> <level value='trace' /> </logger>
Thank you!


I found jpcsp won't crash if maximum method size >= 500, I am sorry

There is still an issue with the memory management as there is not enough available PSP memory for the creation of the "SceNetAdhocMatchingEvent" thread. This is not directly related to the network emulation but it seems this game is really using the PSP memory at its maximum and we still have some incompatibility issue there.
Code:
16:50:47  WARN hle.SysMemUserForUser - user_main - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x39e-SceNetAdhocMatchingEvent', type=PSP_SMEM_High, size=0x1000, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
16:50:47 DEBUG hle.SysMemUserForUser - user_main - Free list: partition=1: [addr=0x08016800-0x083BFE00, size=0x3A9600], [addr=0x083BFF00-0x083FDE00, size=0x3DF00], [addr=0x083FE600-0x083FEB00, size=0x500]
partition=2: [addr=0x09F40F00-0x09F41000, size=0x100], [addr=0x09FA6000-0x09FA6400, size=0x400], [addr=0x09FFFC00-0x0A000000, size=0x400]
16:50:47 DEBUG hle.SysMemUserForUser - user_main - Allocated blocks:
SysMemInfo[addr=0x08000000-0x08000100, uid=0x18, partition=1, name='ThreadMan-InternalHandlers', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x08000100-0x0800BA00, uid=0x25, partition=1, name='sceUtility_Driver', type=PSP_SMEM_Addr, size=0xB834 (allocated=0xB900)]
SysMemInfo[addr=0x0800BA00-0x0800BB00, uid=0x26, partition=1, name='ModuleStartOptions', type=PSP_SMEM_Low, size=0x14 (allocated=0x100)]
SysMemInfo[addr=0x0800BB00-0x0800DB00, uid=0x2D, partition=1, name='UID Heap', type=PSP_SMEM_Low, size=0x2000 (allocated=0x2000)]
SysMemInfo[addr=0x0800DB00-0x0800DC00, uid=0x54, partition=1, name='ModuleMgr', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x0800DC00-0x08011A00, uid=0x57, partition=1, name='sceNet_Service', type=PSP_SMEM_Addr, size=0x3D78 (allocated=0x3E00)]
SysMemInfo[addr=0x08011A00-0x08011B00, uid=0x62, partition=1, name='SceKernelGameInfo', type=PSP_SMEM_Low, size=0xDC (allocated=0x100)]
SysMemInfo[addr=0x08011B00-0x08011C00, uid=0x6A, partition=1, name='ModuleMgr', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x08011C00-0x08016700, uid=0x6D, partition=1, name='sceNetAdhocAuth_Service', type=PSP_SMEM_Addr, size=0x4AB0 (allocated=0x4B00)]
SysMemInfo[addr=0x08016700-0x08016800, uid=0x2D0, partition=1, name='DummyControlBlock', type=PSP_SMEM_Low, size=0x24 (allocated=0x100)]
SysMemInfo[addr=0x083BFE00-0x083BFF00, uid=0x2B, partition=1, name='SceModule-0x2A', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FDE00-0x083FE600, uid=0x37A, partition=1, name='ThreadMan-Stack-0x379-SceWlanHal', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
SysMemInfo[addr=0x083FEB00-0x083FEC00, uid=0x93, partition=1, name='SceModule-0x92', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FEC00-0x083FED00, uid=0x8C, partition=1, name='SceModule-0x8B', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FED00-0x083FEE00, uid=0x85, partition=1, name='SceModule-0x84', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FEE00-0x083FEF00, uid=0x7E, partition=1, name='SceModule-0x7D', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FEF00-0x083FF000, uid=0x77, partition=1, name='SceModule-0x76', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF000-0x083FF100, uid=0x6C, partition=1, name='SceModule-0x6B', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF100-0x083FF200, uid=0x64, partition=1, name='SceModule-0x63', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF200-0x083FF300, uid=0x61, partition=1, name='SceModule-0x60', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF300-0x083FF400, uid=0x56, partition=1, name='SceModule-0x55', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF400-0x083FF500, uid=0x4E, partition=1, name='SceModule-0x4D', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF500-0x083FF600, uid=0x4B, partition=1, name='SceModule-0x4A', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF600-0x083FF700, uid=0x49, partition=1, name='SceModule-0x48', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x083FF700-0x083FFF00, uid=0x43, partition=1, name='ThreadMan-Stack-0x42-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
SysMemInfo[addr=0x083FFF00-0x08400000, uid=0x24, partition=1, name='SceModule-0x23', type=PSP_SMEM_HighAligned, size=0xC4 (allocated=0x100)]
SysMemInfo[addr=0x08800000-0x08804000, uid=0x19, partition=2, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x09F40F00, uid=0x2C, partition=2, name='MainApp', type=PSP_SMEM_Addr, size=0x173CE10 (allocated=0x173CF00)]
SysMemInfo[addr=0x09F41000-0x09F42000, uid=0x37, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x09F42000-0x09F4A000, uid=0x4C, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x8000 (allocated=0x8000)]
SysMemInfo[addr=0x09F4A000-0x09F56900, uid=0x5A, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0xC900 (allocated=0xC900)]
SysMemInfo[addr=0x09F56900-0x09F5E000, uid=0x5D, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x7700 (allocated=0x7700)]
SysMemInfo[addr=0x09F5E000-0x09F65B00, uid=0x70, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x7B00 (allocated=0x7B00)]
SysMemInfo[addr=0x09F65B00-0x09F6DC00, uid=0x73, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x8100 (allocated=0x8100)]
SysMemInfo[addr=0x09F6DC00-0x09F72800, uid=0x7A, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x4C00 (allocated=0x4C00)]
SysMemInfo[addr=0x09F72800-0x09F76E00, uid=0x81, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x4600 (allocated=0x4600)]
SysMemInfo[addr=0x09F76E00-0x09F77F00, uid=0x88, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x1100 (allocated=0x1100)]
SysMemInfo[addr=0x09F77F00-0x09F7E000, uid=0x8F, partition=2, name='SceUtilityModule', type=PSP_SMEM_Low, size=0x6100 (allocated=0x6100)]
SysMemInfo[addr=0x09F7E000-0x09F9E000, uid=0x2C6, partition=2, name='ThreadMan-Vpl-0x2c5-SceNet', type=PSP_SMEM_Low, size=0x20000 (allocated=0x20000)]
SysMemInfo[addr=0x09F9E000-0x09FA6000, uid=0x39C, partition=2, name='ThreadMan-Vpl-0x39b-SceNetAdhocMatchingMemoryPool', type=PSP_SMEM_Low, size=0x8000 (allocated=0x8000)]
SysMemInfo[addr=0x09FA6400-0x09FA8400, uid=0x383, partition=2, name='ThreadMan-Stack-0x382-SceNetAdhocAuth', type=PSP_SMEM_High, size=0x2000 (allocated=0x2000)]
SysMemInfo[addr=0x09FA8400-0x09FA9400, uid=0x2D9, partition=2, name='ThreadMan-Stack-0x2d8-SceNetAdhocctl', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x09FA9400-0x09FAA400, uid=0x2CF, partition=2, name='ThreadMan-Stack-0x2ce-SceNetNetintr', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x09FAA400-0x09FAB400, uid=0x2C9, partition=2, name='ThreadMan-Stack-0x2c8-SceNetCallout', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x09FAB400-0x09FABC00, uid=0x13C, partition=2, name='ThreadMan-Stack-0x13b-CGra::Thread', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
SysMemInfo[addr=0x09FABC00-0x09FB1400, uid=0x138, partition=2, name='ThreadMan-Stack-0x137-Sd::UpdateMSec', type=PSP_SMEM_High, size=0x5800 (allocated=0x5800)]
SysMemInfo[addr=0x09FB1400-0x09FB4400, uid=0x136, partition=2, name='ThreadMan-Stack-0x135-Sd::UpdateVSync', type=PSP_SMEM_High, size=0x3000 (allocated=0x3000)]
SysMemInfo[addr=0x09FB4400-0x09FBC400, uid=0xA4, partition=2, name='ThreadMan-Stack-0xa3-AUDIO MIXER THREAD', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
SysMemInfo[addr=0x09FBC400-0x09FBCC00, uid=0xA0, partition=2, name='ThreadMan-Stack-0x9f-FlipThread', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
SysMemInfo[addr=0x09FBCC00-0x09FC3C00, uid=0x9C, partition=2, name='ThreadMan-Stack-0x9b-RsrcBuilder', type=PSP_SMEM_High, size=0x7000 (allocated=0x7000)]
SysMemInfo[addr=0x09FC3C00-0x09FC8C00, uid=0x96, partition=2, name='ThreadMan-Stack-0x95-AsyncFileAccess', type=PSP_SMEM_High, size=0x5000 (allocated=0x5000)]
SysMemInfo[addr=0x09FC8C00-0x09FFFC00, uid=0x36, partition=2, name='ThreadMan-Stack-0x35-user_main', type=PSP_SMEM_High, size=0x37000 (allocated=0x37000)]

16:50:47  WARN hle.ThreadManForUser - user_main - sceKernelCreateThread not enough memory to create the stack
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
Try Multiplayer 3 JPCSPs on one PC - by onelight - 03-21-2020, 03:21 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 03-21-2020, 09:50 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 03-21-2020, 12:05 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 05-07-2020, 10:44 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 06-28-2020, 04:54 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-05-2020, 06:03 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-06-2020, 04:32 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-10-2020, 05:13 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-27-2020, 04:23 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-30-2020, 08:32 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 08-31-2020, 07:09 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-01-2020, 04:08 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-01-2020, 06:24 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-02-2020, 08:11 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-02-2020, 03:29 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-03-2020, 07:43 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-05-2020, 08:08 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-06-2020, 08:41 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-07-2020, 10:38 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-07-2020, 08:03 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-08-2020, 07:16 AM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-08-2020, 05:23 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 09-30-2020, 07:19 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 10-02-2020, 07:23 PM
RE: Try Multiplayer 3 JPCSPs on one PC - by gid15 - 11-21-2020, 09:42 AM

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