(09-07-2020, 10:38 AM)gid15 Wrote:Comparing to the behavior on a real PSP (tested using the --reboot command line option), I found that one thread stack should be allocated into the kernel partition (partition=1) instead of the user partition (partition=2) like currently implemented:(09-07-2020, 01:02 AM)onelight Wrote: Is this game require memory64MB?This is a good idea to try that!
I try make and add memory64MB=true to ULJM05775.properties and finally join in lobby
From the information I found on internet, this game does not require to have a PSP Slim and should be playable on a PSP 1000. I have to further analyze the log files to find the incompatibility issue.
Code:
16:50:45 DEBUG hle.SysMemUserForUser - SceNetAdhocctl - malloc partition=2, name='ThreadMan-Stack-0x382-SceNetAdhocAuth', type=PSP_SMEM_High, size=0x2000, addr=0x00000000: returns 0x09FA6400
Always include a complete log file at INFO level in your reports. Thanks! How to post a log