09-09-2020, 02:44 AM
(09-08-2020, 05:23 PM)gid15 Wrote:This time I try with parsec and n2n-edge(09-08-2020, 03:35 PM)onelight Wrote: But when I try play at 2PCs,can find player at lobby and it would be great if it could fixed lan multiplayer and pro online support for this gameCould you please add the following lines to your Settings.xml:
This is important when using utility.prx and pspnet*.prx as all the LAN traffic is then implemented by sceWlan. With a trace level in sceWlan, I hope to see more details on the network traffic.Code:<logger name='hle.sceNetIfhandle'> <level value='debug' /> </logger>
<logger name='hle.sceWlan'> <level value='trace' /> </logger>
I also see that you have set in the "Broadcasting address" the IP address of the other PC. This is fine, but it would be easier for you to enter "192.168.1.255" as Broadcasting address. The same value can be used for both PCs. With this value, you do not need to change your configuration each time a new IP is assigned to your PCs.
1-log.7z (Size: 360 KB / Downloads: 183)
2-log.7z (Size: 314.9 KB / Downloads: 160)
3-log.7z (Size: 195.9 KB / Downloads: 184)