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Coded Arms: Contagion - USA - ULUS10184
#17
Yes,try many combion
Attach next frame log
(12-21-2020, 03:16 PM)gid15 Wrote:
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version

background black

Code:
22:13:22  INFO      emu - GUI -     [X] Use vertex cache
22:13:22  INFO      emu - GUI -     [X] Use shaders
22:13:22  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
22:13:22  INFO      emu - GUI -     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?

Can move to playable with these setting
Code:
20:22:16  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
20:22:16  INFO      emu - GUI -     [X] Use vertex cache
20:22:16  INFO      emu - GUI -     [X] Use shaders
20:22:16  INFO      emu - GUI -     [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
20:22:16  INFO      emu - GUI -     [X] Save Stencil to Memory (more accurate but slower)

   


Attached Files
.7z   dump_gpu_log.7z (Size: 37.4 KB / Downloads: 217)
.txt   log3.txt (Size: 188.92 KB / Downloads: 188)
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RE: Coded Arms: Contagion - USA - ULUS10184 - by sum2012 - 12-22-2020, 12:11 PM

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