12-22-2020, 09:52 PM
Use vertex cache" and "Enable VAO" are necessary
Save Stencil to Memory is that screen is too bright.
Save Stencil to Memory is that screen is too bright.
(12-22-2020, 02:23 PM)gid15 Wrote:(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these settingOK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Code:20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
Thank you for researching the right combination of options!