05-25-2022, 12:04 PM
The option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" needs to enabled everywhere for more accurate rendering. Here are recordings of two instances where Stencil Test is required.
I'm not sure if this is a vertex cache issue but the character's face looks corrupted (it fixes itself later in the scene).
I'm not sure if this is a vertex cache issue but the character's face looks corrupted (it fixes itself later in the scene).