(07-18-2010, 10:06 AM)gid15 Wrote: Thanks for the research on CC!
I've added support in r1691 for the following decoded Atrac file names:
In the "big files" example from Hyakki, this should be:Code:// Use the following alternate file name scheme:
// Atrac-SSSSSSSS-NNNNNNNN-DDDDDDDD.at3.decoded
// where SSSSSSSS is the file size in Hex
// NNNNNNNN is the number of samples in Hex found in the "fact" Chunk
// DDDDDDDD are the first 32-bit in Hex found in the "data" Chunk
Atrac-001E8F24-006FB111-1DC0223A.at3.decoded
looks good, i'm going to do some more testing on other games and see if i can get any conflicts
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