This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crimson Room: Reverse - USA - NPUH10037
#4
Broken, requires "Use non-native fonts from flash0 folder" compatibility option to pass further.

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder
Code:
018 [root] WARN  hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
4123 [user_main] INFO  stdout - *edit: unreadable text here*
4135 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=58
4158 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX') HLE module loaded
4174 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
4174 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBCCC.PRX') HLE module loaded
4190 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBCCC'
4191 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
4207 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
4207 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX') HLE module loaded
4224 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBPSMFPLAYER'
4224 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX') HLE module loaded
4240 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
4334 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4335 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4336 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4336 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO loaded
4337 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4341 [user_main] INFO  hle.sceMpeg - sceMpegInit
4364 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FONT/JIS2UCS.BIN flags = 1 permissions = 00
4425 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVEMESSAGE.TXT flags = 1 permissions = 00
5776 [ ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/FIRST.ZIP flags = 1 permissions = 00
5813 [ ] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game autosaves data at certain points.
When saving to the Memory Stick Duo™ the access lamp will flash.
Please do not remove the Memory Stick™ or turn off the power. '
options 0x000000A1
buttonPressed 0x00000000
7036 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7088 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7208 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7262 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7368 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7430 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7530 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA01, fileName=SAVE.BIN
7530 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA02, fileName=SAVE.BIN
7601 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7696 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA03, fileName=SAVE.BIN
7763 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7863 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7929 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
8064 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=0(AUTOLOAD), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
8273 [ ] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x93140d8, displayBufferSize=0x300000, playbackThreadPriority=0x48
8276 [ ] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/STREAM/SUCCESS_LOGO.PMF' PSMF file loaded.
8276 [ ] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0xf, audioStreamNum=0, playMode=0, playSpeed=1
13397 [ ] WARN  hle.sceVaudio - PARTIAL: sceVaudioChReserve: samplecount=1024, freq=44100, format=2
13430 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
13433 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
13435 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
...
16301 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
16302 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - doAudioOuput(SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08A04B40)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1732222728, SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16305 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] returning 1024 (SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100))
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockMutex(uid=190, count=1)
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockMutex redirecting to hleKernelLockMutex
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockMutex SceKernelMutexInfo(uid=190, name=mutex::null, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=true - fast check succeeded
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelClearEventFlag uid=0x191 bitsToKeep=0x0
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
16306 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockLwMutex SceKernelLwMutexInfo(uid=173, name=SceLibsndpPrevExcl, mutexUid=0, lwMutexOpaqueWorkAreaAddr=0x88ED8EC, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0, threadid=0x194), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
16308 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasCore 0x088EDB40, out=0x08A05C00
16308 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=579, callbacks=false
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sSoundImplement::SmfDecode' caller:'ThreadManForUser.hleKernelDelayThread'
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17b name:'sSoundImplement::PmfDecode'
16310 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x178 bitsToSet=0x1
16310 [sSoundImplement::PmfDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=17b name:'sSoundImplement::PmfDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1ac name:'sSoundImplement::At3Decoder'
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=17b name:'sSoundImplement::PmfDecode' caller:'sceDisplay.hleVblankStart'
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08E28E68, 1)
16313 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x30d name='vsyncSemaEvent' signal=1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - End of Interrupt
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a8 bitsToSet=0x1
16315 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1ac name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a4 name:'sSoundImplement::At3Decoder'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a0 bitsToSet=0x1
16317 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1a4 name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=19c name:'sSoundImplement::At3Decoder'
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x198 bitsToSet=0x1
16319 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=19c name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16320 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=182 name:'sSoundImplement::PmfVideoDecode'
16320 [sSoundImplement::PmfVideoDecode] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetCurrentStatus psmfPlayer=0x89BB830, returning status=512
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=182 name:'sSoundImplement::PmfVideoDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16322 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=194 name:'sSoundImplement::SmfDecode'
16322 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x88ed8ec, count=1)
16322 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights sasCore=0x088EDB40, heightsAddr=0x08E31DD0
16322 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
------------------------------------------------------------
Thread ID - 0x00000182
Th Name   - sSoundImplement::PmfVideoDecode
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x09FBBBD0
a0:0x089BB830 a1:0x089BB830 a2:0x088C0A80 a3:0x088CD322
t0:0x088FA5FC t1:0x00000000 t2:0x00002000 t3:0x09FFDE5C
t4:0x00000000 t5:0x00000806 t6:0x09FBBBD0 t7:0x09FBBBC8
s0:0x08A06DB0 s1:0x00000200 s2:0x088E0000 s3:0x0000FFFF
s4:0x08E34FA8 s5:0x08900000 s6:0x09FFDC38 s7:0x09FFDC3C
t8:0x0003BF50 t9:0x000077EA k0:0x08E35100 k1:0x00000000
gp:0x00000000 sp:0x08E34E70 fp:0x09FFDC40 ra:0x088C0B44
0x088452EC: 0x27BDFE80 - addiu      $sp, $sp, -384
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'impGrpStartThread StartThread' ID: 0x0067 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088269C4 Stack: 0x09AB7200 - 0x09ABB200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x019C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E2D200 - 0x08E31200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D7 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E10A00 - 0x08E14A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E14A00 - 0x08E18A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08821FB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x01D1) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfDecode' ID: 0x017B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E35200 - 0x08E37200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 2994 us, rest 0 us) Us: 2994 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::SmfDecode' ID: 0x0194 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E31200 - 0x08E32200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 580 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D1 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E18A00 - 0x08E20A00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0307) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x0307 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E08A00 - 0x08E0CA00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread EndThread' ID: 0x0054 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x088455A4 Stack: 0x09EDBA00 - 0x09EDBC00 Stack Size: 0x00000200
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01AC Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E25200 - 0x08E29200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LOAD' ID: 0x01C9 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x088452EC Stack: 0x08E20A00 - 0x08E24A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::EffectControle' ID: 0x018D Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1F Initial Priority: 0x1F
Thread Entry: 0x088452EC Stack: 0x08E32200 - 0x08E33200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread StartThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08845568 Stack: 0x09EDBC00 - 0x09EDFC00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfVideoDecode' ID: 0x0182 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E33200 - 0x08E35200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01A4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E29200 - 0x08E2D200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0147DAA0 21486240 bytes
[XXXXXXX         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00382500 3679488 bytes
[  X   XXXXXXXXXXX                                               ]
------------------------------------------------------------
Reply


Messages In This Thread
RE: Crimson Room: Reverse - USA - NPUH10037 [Encrypted] - by BlackDaemon - 01-01-2012, 05:45 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)