01-01-2012, 05:45 PM
Broken, requires "Use non-native fonts from flash0 folder" compatibility option to pass further.
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder
Code:
018 [root] WARN hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
4123 [user_main] INFO stdout - *edit: unreadable text here*
4135 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=58
4158 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX') HLE module loaded
4174 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
4174 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBCCC.PRX') HLE module loaded
4190 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBCCC'
4191 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
4207 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
4207 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX') HLE module loaded
4224 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBPSMFPLAYER'
4224 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX') HLE module loaded
4240 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
4334 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4335 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4336 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4336 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO loaded
4337 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4341 [user_main] INFO hle.sceMpeg - sceMpegInit
4364 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FONT/JIS2UCS.BIN flags = 1 permissions = 00
4425 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVEMESSAGE.TXT flags = 1 permissions = 00
5776 [ ] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/FIRST.ZIP flags = 1 permissions = 00
5813 [ ] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game autosaves data at certain points.
When saving to the Memory Stick Duo™ the access lamp will flash.
Please do not remove the Memory Stick™ or turn off the power. '
options 0x000000A1
buttonPressed 0x00000000
7036 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7088 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
7208 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7262 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
7368 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7430 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
7530 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA01, fileName=SAVE.BIN
7530 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA02, fileName=SAVE.BIN
7601 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
7696 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA03, fileName=SAVE.BIN
7763 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
7863 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7929 [impGrpStartThread StartThread] WARN hle.sceUtility - Memory Stick Full Space = no data found!
8064 [ ] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=0(AUTOLOAD), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
8273 [ ] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x93140d8, displayBufferSize=0x300000, playbackThreadPriority=0x48
8276 [ ] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/STREAM/SUCCESS_LOGO.PMF' PSMF file loaded.
8276 [ ] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0xf, audioStreamNum=0, playMode=0, playSpeed=1
13397 [ ] WARN hle.sceVaudio - PARTIAL: sceVaudioChReserve: samplecount=1024, freq=44100, format=2
13430 [sSoundImplement::SmfDecode] WARN hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
13433 [sSoundImplement::SmfDecode] WARN hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
13435 [sSoundImplement::SmfDecode] WARN hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
...
16301 [sSoundImplement::SmfDecode] WARN hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
16302 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - doAudioOuput(SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08A04B40)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1732222728, SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16305 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] returning 1024 (SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100))
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockMutex(uid=190, count=1)
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockMutex redirecting to hleKernelLockMutex
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockMutex SceKernelMutexInfo(uid=190, name=mutex::null, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=true - fast check succeeded
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelClearEventFlag uid=0x191 bitsToKeep=0x0
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
16306 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockLwMutex SceKernelLwMutexInfo(uid=173, name=SceLibsndpPrevExcl, mutexUid=0, lwMutexOpaqueWorkAreaAddr=0x88ED8EC, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0, threadid=0x194), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
16308 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasCore 0x088EDB40, out=0x08A05C00
16308 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=579, callbacks=false
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sSoundImplement::SmfDecode' caller:'ThreadManForUser.hleKernelDelayThread'
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17b name:'sSoundImplement::PmfDecode'
16310 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x178 bitsToSet=0x1
16310 [sSoundImplement::PmfDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=17b name:'sSoundImplement::PmfDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1ac name:'sSoundImplement::At3Decoder'
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=17b name:'sSoundImplement::PmfDecode' caller:'sceDisplay.hleVblankStart'
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08E28E68, 1)
16313 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x30d name='vsyncSemaEvent' signal=1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - End of Interrupt
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a8 bitsToSet=0x1
16315 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1ac name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a4 name:'sSoundImplement::At3Decoder'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a0 bitsToSet=0x1
16317 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1a4 name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=19c name:'sSoundImplement::At3Decoder'
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x198 bitsToSet=0x1
16319 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=19c name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16320 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=182 name:'sSoundImplement::PmfVideoDecode'
16320 [sSoundImplement::PmfVideoDecode] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetCurrentStatus psmfPlayer=0x89BB830, returning status=512
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=182 name:'sSoundImplement::PmfVideoDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16322 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=194 name:'sSoundImplement::SmfDecode'
16322 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x88ed8ec, count=1)
16322 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights sasCore=0x088EDB40, heightsAddr=0x08E31DD0
16322 [sSoundImplement::SmfDecode] WARN hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
------------------------------------------------------------
Thread ID - 0x00000182
Th Name - sSoundImplement::PmfVideoDecode
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x09FBBBD0
a0:0x089BB830 a1:0x089BB830 a2:0x088C0A80 a3:0x088CD322
t0:0x088FA5FC t1:0x00000000 t2:0x00002000 t3:0x09FFDE5C
t4:0x00000000 t5:0x00000806 t6:0x09FBBBD0 t7:0x09FBBBC8
s0:0x08A06DB0 s1:0x00000200 s2:0x088E0000 s3:0x0000FFFF
s4:0x08E34FA8 s5:0x08900000 s6:0x09FFDC38 s7:0x09FFDC3C
t8:0x0003BF50 t9:0x000077EA k0:0x08E35100 k1:0x00000000
gp:0x00000000 sp:0x08E34E70 fp:0x09FFDC40 ra:0x088C0B44
0x088452EC: 0x27BDFE80 - addiu $sp, $sp, -384
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'impGrpStartThread StartThread' ID: 0x0067 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088269C4 Stack: 0x09AB7200 - 0x09ABB200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x019C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E2D200 - 0x08E31200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D7 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E10A00 - 0x08E14A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E14A00 - 0x08E18A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08821FB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x01D1) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfDecode' ID: 0x017B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E35200 - 0x08E37200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 2994 us, rest 0 us) Us: 2994 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::SmfDecode' ID: 0x0194 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E31200 - 0x08E32200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 580 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D1 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E18A00 - 0x08E20A00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0307) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x0307 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E08A00 - 0x08E0CA00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread EndThread' ID: 0x0054 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x088455A4 Stack: 0x09EDBA00 - 0x09EDBC00 Stack Size: 0x00000200
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01AC Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E25200 - 0x08E29200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LOAD' ID: 0x01C9 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x088452EC Stack: 0x08E20A00 - 0x08E24A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::EffectControle' ID: 0x018D Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1F Initial Priority: 0x1F
Thread Entry: 0x088452EC Stack: 0x08E32200 - 0x08E33200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread StartThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08845568 Stack: 0x09EDBC00 - 0x09EDFC00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfVideoDecode' ID: 0x0182 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E33200 - 0x08E35200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01A4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E29200 - 0x08E2D200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0147DAA0 21486240 bytes
[XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00382500 3679488 bytes
[ X XXXXXXXXXXX ]
------------------------------------------------------------