01-02-2012, 05:00 PM
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
104910 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104910 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104910 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104911 [GUI] ERROR ge - bbox Invalid vertex address 0x00800060
104911 [GUI] WARN ge - Unsupported bezier parameters ucount=187 vcount=0
104911 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104911 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] ERROR ge - prim Invalid vertex address 0x5e003b
104912 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN ge - Unsupported bezier parameters ucount=240 vcount=66
104913 [GUI] ERROR ge - prim Invalid vertex address 0x5e003b
104925 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x35](hex=002F6A00,int=3107328,float=0,000000) at 0x08F30964
104925 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x35](hex=002F6A00,int=3107328,float=0,000000) at 0x08F309DC
104926 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4f](hex=00066A00,int=420352,float=0,000000) at 0x08F30B30
104926 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4e](hex=000D6A00,int=879104,float=0,000000) at 0x08F30B44
104926 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4f](hex=00066A00,int=420352,float=0,000000) at 0x08F30B58
104927 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4e](hex=000D6A00,int=879104,float=0,000000) at 0x08F30BBC
104927 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x52](hex=00705320,int=7361312,float=261360090794125900000000000000,000000) at 0x08F30C0C
104927 [GUI] WARN ge - Unknown light mode sceGuLightMode(836A00)
104927 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4f](hex=002853F8,int=2642936,float=0,000000) at 0x08F30C34
104928 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x5A](hex=00CA6A00,int=13265408,float=-3833856,000000) at 0x08F30C5C
104928 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x4f](hex=002853F8,int=2642936,float=0,000000) at 0x08F30CAC
104928 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x5A](hex=00CA6A00,int=13265408,float=-3833856,000000) at 0x08F30CC0
104928 [GUI] ERROR ge - Unknown light type : 16273392
104929 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F30D88
104929 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F30E00
104929 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F3106C
104930 [GUI] WARN ge - Unknown/unimplemented video command [unk 0x52](hex=00705320,int=7361312,float=261360090794125900000000000000,000000) at 0x08F3110C
104930 [GUI] ERROR ge - Unknown light type : 16273392
104930 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
java.lang.ArrayIndexOutOfBoundsException: -201555621
at jpcsp.HLE.modules150.sceAudio.sceAudioOutputPannedBlocking(sceAudio.java:390)
at _S1_2_8D00154.s(_S1_2_8D00154.java:4)
at _S1_2_8C48138.s(_S1_2_8C48138.java:80)
at _S1_2_8B6BC50.s(_S1_2_8B6BC50.java:416)
at _S1_2_8B6BC50.exec(_S1_2_8B6BC50.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000004F
Th Name - SND_SAS
zr:0x00000000 at:0x08B65C84 v0:0x80440000 v1:0x08E252A0
a0:0xF3FC815B a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x8044000A t1:0x08E2529C t2:0x00000000 t3:0x80440000
t4:0x08E20000 t5:0x00000001 t6:0x08E20000 t7:0x08D2B9A4
s0:0x00008000 s1:0x08D90000 s2:0xFFFFFFFF s3:0x00000000
s4:0x08E5C984 s5:0x08E5C99C s6:0x08E5C69C s7:0x00000020
t8:0x00000028 t9:0x00000000 k0:0x09FD7B00 k1:0x00000000
gp:0x08DD8AF0 sp:0x09FD7A60 fp:0x08E5BF80 ra:0x08C4818C
0x08B6BC50: 0x27BDFFB0 - addiu $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0122 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD5400 - 0x09FD5C00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x004D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6BF9C Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 8000 us, rest 0 us) Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND ATRAC DECODER' ID: 0x0279 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6F9F8 Stack: 0x09FCD400 - 0x09FD5400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08A1757C Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B6BC50 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x027C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01712BF0 24194032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000ED400 971776 bytes
[ XXXX]
------------------------------------------------------------