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Dead or Alive: Paradise - USA - ULUS10521
#1
r1730
Load with decrypted boot.bin
Code:
3610 [GUI] INFO  emu - Jpcsp v0.5 1730
3641 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10521
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = DEAD OR ALIVE Paradise
USE_USB = 0
probably homebrew? false
3688 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3719 [GUI] INFO  emu - Loading global compatibility settings
3719 [GUI] INFO  ge - Only GE Graphics: false
3782 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3782 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3782 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3782 [GUI] INFO  memory - Ignore invalid memory access: false
3782 [GUI] DEBUG emu - No patch file found for this game
3813 [GUI] DEBUG runtime - RuntimeContext.reset
4094 [GUI] DEBUG hle - Loading HLE firmware up to version 620
4141 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4141 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C53EAC - 08C53EAC
4235 [GUI] DEBUG memory - PH#1: loading program 08C53EB0 - 08C54E40 - 08D369A4
4250 [GUI] DEBUG memory - PH alloc consumption 005329A4 (mem 000E1B64)
4250 [GUI] DEBUG memory - .bss: clearing section 08C54E40 - 08D369A4 (len 000E1B64)
4250 [GUI] DEBUG memory - .rel.text: relocating 68070 entries
4344 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4360 [GUI] DEBUG memory - .rel.lib.stub: relocating 69 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.rodata: relocating 4149 entries
4375 [GUI] DEBUG memory - .rel.data: relocating 14290 entries
4375 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4375 [GUI] DEBUG memory - .rel.cplinit: relocating 331 entries
4375 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.linkonce.d: relocating 122 entries
4375 [GUI] INFO  emu - Found ModuleInfo name:'doap' version:0101 attr:00000000 gp:00000000
4375 [GUI] DEBUG memory - Reserving 0x5329A4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5329A4, addr=0x08804000: returns 0x08804000
4391 [GUI] INFO  emu - Found 201 imports from 23 modules
4391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089F8CD8
4391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089F90B0
4391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A60AAC
4391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
4391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] WARN  emu - Failed to map import at 0x08A604C8 [0x1839852A] Module 'Kernel_Library'(attempt 1)
4391 [GUI] INFO  emu - 200 NIDS mapped
4391 [GUI] INFO  emu - 1 remaining unmapped NIDS
4407 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4422 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4422 [GUI] DEBUG runtime - Switching to Thread root
4422 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4500 [GUI] INFO  ge - OpenGL version: 2.1.2
4547 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
54750 [Emu] INFO  runtime - Using Compiler
54953 [root_6] WARN  hle - Unsupported syscall 213b SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
55032 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A447E0 by Native Code 'nop'
55172 [user_main] INFO  compiler - Splitting _S1_2_8837AA8 (3800/3000)
55266 [user_main] ERROR compiler - Cannot find delay slot instruction at 0x883a98c
55313 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A39540 by Native Code 'memcpy'
55360 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857FB0 by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857DCC by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08844CAC by Native Code 'nop'
55438 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882AD14 by Native Code 'nop'
56047 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893D088
56188 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/3000)
56328 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/2250)
56438 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_89DCE0C
56547 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=14
56547 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
56563 [user_main] WARN  hle.sceMp3 - IGNORING: sceMp3InitResource
56625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A255B4 by Native Code 'nop'
56875 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F4A44 by Native Code 'nop'
56969 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
57000 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
57141 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08d35b80, unk1=0x00000400, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
57407 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479D8 by Native Code 'nop'
57438 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479E0 by Native Code 'nop'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57828 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4780 by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882D6CC by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E308 by Native Code 'nop'
58110 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E300 by Native Code 'nop'
58125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF8 by Native Code 'nop'
58516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08806040 by Native Code 'nop'
58547 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x0880703C by Native Code 'nop'
58563 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x089D2EDC by Native Code 'nop'
58610 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x08941DFC by Native Code 'nop'
58969 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CF4BC by Native Code 'nop'
58985 [user_main] INFO  compiler - Replacing CodeBlock at 0x089963C0 by Native Code 'nop'
59000 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899C190 by Native Code 'nop'
59016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059F4 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4614 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893F864 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059FC by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2440 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF0 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED94 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED9C by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2448 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB9B4 by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x00000000 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB5C00 - 0x09FB9C00 Stack Size: 0x00004000
Thread Run Clocks: 659705 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FA3C00 - 0x09FA5C00 Stack Size: 0x00002000
Thread Run Clocks: 973 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 135 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 153 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089F8DEC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 52453731 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FADC00 - 0x09FB5C00 Stack Size: 0x00008000
Thread Run Clocks: 57540 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A5A278 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FA5C00 - 0x09FADC00 Stack Size: 0x00008000
Thread Run Clocks: 1936725 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Mp3PspThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 180787 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 23000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016F4DA4 24071588 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0010D600 1103360 bytes
[             X                                              XXXX]
------------------------------------------------------------
Code:
...
144594 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
144594 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144594 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144594 [SoundPspThread] DEBUG hle - End of Interrupt
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144594 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144594 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144610 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144610 [Mp3PspThread] DEBUG hle - End of Interrupt
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144610 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144610 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144610 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144610 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x40000000 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x10 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144625 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144625 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144625 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144641 [GUI] DEBUG ge - sceGuDepthMask(enableWrites)
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - jump old PC: 0x08D57634, new PC: 0x08D576F4
144641 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
144641 [GUI] DEBUG ge - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
144641 [GUI] DEBUG ge - clear mode : 7
144641 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - vaddr 08d57634
144641 [GUI] DEBUG ge - Texture.hashCode: 16384 bytes
144641 [GUI] DEBUG ge - tflush Reusing cached texture 2
144641 [GUI] DEBUG ge - prim sprites 8x
144657 [GUI] DEBUG ge - Texture Mipmap base=0, max=1, textureNumMipmaps=1
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (0,0,0)-(64,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (64,0,0)-(128,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (128,0,0)-(192,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (192,0,0)-(256,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (256,0,0)-(320,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (320,0,0)-(384,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (384,0,0)-(448,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (448,0,0)-(512,272,0)
144657 [GUI] DEBUG ge - clear mode end
144657 [GUI] DEBUG ge - sceGuDepthMask(disableWrites)
144657 [GUI] DEBUG ge - sceGuEnable(GU_DEPTH_TEST)
144657 [GUI] DEBUG ge - sceGuDisable(GU_BLEND)
144657 [GUI] DEBUG ge - sceGuEnable(GU_LINE_SMOOTH)
144657 [GUI] DEBUG ge - sceGuTexFunc mode 000003
144672 [GUI] DEBUG ge - sceGuDisable(GU_LINE_SMOOTH)
144672 [GUI] DEBUG ge - sceGuTexFunc mode 000100 ALPHA
144672 [GUI] DEBUG ge - sceGuDisable(GU_FOG)
144672 [GUI] DEBUG ge - sceGuEnable(GU_BLEND)
144672 [GUI] DEBUG ge - sceGuDisable(GU_DEPTH_TEST)
144672 [GUI] DEBUG ge - sceGumMatrixMode GU_PROJECTION 0
144672 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144672 [GUI] DEBUG ge - Light 0 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144672 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT0)
144672 [GUI] DEBUG ge - Light 1 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT1)
144688 [GUI] DEBUG ge - Light 2 type 0 kind 0
144688 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT2)
144688 [GUI] DEBUG ge - sceGuDisable(GU_LIGHT3)
144688 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144688 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x9313b00))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, X, lo(pointer=0x93125c0))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, width=64, height=64, X, X)
144688 [GUI] DEBUG ge - tflush (deferring to prim)
144688 [GUI] DEBUG ge - sceGuTexMode(X, mipmaps=1, mipmapShareClut=true, swizzle=true)
144688 [GUI] DEBUG ge - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
144703 [GUI] DEBUG ge - tflush (deferring to prim)
144703 [GUI] DEBUG ge - sceGuClutLoad(X, hi(cbp=0x9317b40))
144703 [GUI] DEBUG ge - sceGuClutLoad(X, lo(cbp=0x9313600))
144703 [GUI] DEBUG ge - sceGuClutLoad(num_blocks=32, X)
144703 [GUI] DEBUG ge - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
144703 [GUI] DEBUG ge - sceGuTexFilter(min=1, mag=1) (mm#1)
144703 [GUI] DEBUG ge - sceGuTexOffset(u=0.0, v=-0.0)
144703 [GUI] DEBUG ge - sceGuTexScale(u=1.0, v=1.0)
144703 [GUI] DEBUG ge - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=20
144703 [GUI] DEBUG ge - base 08000000
144703 [GUI] DEBUG ge - vaddr 08de8950
144703 [GUI] DEBUG ge - Texture.hashCode: 4096 bytes
144703 [GUI] DEBUG ge - tflush Reusing cached texture 3
144735 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144735 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=23000, callbacks=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=23000 forever:false thread:'Mp3PspThread' caller:'ThreadManForUser.hleKernelDelayThread'
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144735 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144735 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144735 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144735 [Mp3PspThread] DEBUG hle - End of Interrupt
144735 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x2 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x4 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144750 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144750 [SoundPspThread] DEBUG hle - End of Interrupt
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144766 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144766 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144766 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40000000 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x10 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [Mp3PspThread] DEBUG hle - hleKernelLockMutex(uid=1c,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144782 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144782 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144782 [Mp3PspThread] DEBUG hle - End of Interrupt
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelUnlockMutex(uid=1c, count=1)
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40 wait=0x1 outBits=0x0
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144797 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144797 [Mp3PspThread] DEBUG hle - End of Interrupt
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144797 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 08d35b80 08f1a880 00001000 00001000
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144813 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144813 [SoundPspThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] pspChannelInfo[2](playing 40960 of 40960 ,Waiting 0, Ended true, OutputBlocking false, Reserved true)
144813 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
...
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Dead or Alive: Paradise - USA - ULUS10521 - by BlackDaemon - 08-10-2010, 05:40 PM

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