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Mortal Kombat: Unchained - USA - ULUS10102
#1
Crashes even with "-Xss20m". Sad
r1734
Code:
4406 [GUI] INFO  emu - Jpcsp v0.5 1734
4453 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10102
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Mortal Kombat: Unchained
probably homebrew? false
4469 [GUI] DEBUG hle - Loading HLE firmware up to version 271
4500 [GUI] INFO  emu - Loading global compatibility settings
4500 [GUI] INFO  ge - Only GE Graphics: false
4500 [GUI] INFO  hle.sceMpeg - Media Engine enabled
4609 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4609 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4609 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4609 [GUI] INFO  memory - Ignore invalid memory access: false
4609 [GUI] DEBUG emu - No patch file found for this game
4719 [GUI] DEBUG runtime - RuntimeContext.reset
5047 [GUI] DEBUG hle - Loading HLE firmware up to version 271
5094 [GUI] DEBUG emu - Loader: Relocation required (PRX)
5094 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BB1660 - 08BB1660
5172 [GUI] DEBUG memory - PH#1: loading program 08BB1660 - 08BB1FC4 - 08DDAFC0
5172 [GUI] DEBUG memory - PH alloc consumption 005D6FC0 (mem 00228FFC)
5172 [GUI] DEBUG memory - .bss: clearing section 08BB2000 - 08DDAFC0 (len 00228FC0)
5188 [GUI] DEBUG memory - .rel.text: relocating 107701 entries
5281 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
5313 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
5313 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
5313 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
5313 [GUI] DEBUG memory - .rel.rodata: relocating 4857 entries
5313 [GUI] DEBUG memory - .rel.data: relocating 19524 entries
5328 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
5328 [GUI] DEBUG memory - .rel.cplinit: relocating 13 entries
5328 [GUI] DEBUG memory - .rel.linkonce.d: relocating 336 entries
5328 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
5328 [GUI] INFO  emu - Found ModuleInfo name:'MK6' version:0101 attr:00000000 gp:00000000
5328 [GUI] DEBUG memory - Reserving 0x5D6FC0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
5328 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5D6FC0, addr=0x08804000: returns 0x08804000
5328 [GUI] INFO  emu - Found 249 imports from 26 modules
5328 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089E1210
5344 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089E15E0
5344 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AB8130
5344 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
5344 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
5344 [GUI] INFO  emu - 249 NIDS mapped
5344 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
5734 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
5734 [GUI] DEBUG runtime - Switching to Thread root
5734 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5813 [GUI] INFO  ge - OpenGL version: 2.1.2
5844 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine
Code:
Exception in thread "user_main" java.lang.StackOverflowError
        at _S1_2_88E20DC.s(_S1_2_88E20DC.java:12)
        at _S1_2_88E2BE0.s(_S1_2_88E2BE0.java:704)
        at _S1_2_88E0C74.s(_S1_2_88E0C74.java:468)
        at _S1_2_88E0C74.exec(_S1_2_88E0C74.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
        at _S1_2_89E0794.s(_S1_2_89E0794.java:516)
        at _S1_2_89E0794.exec(_S1_2_89E0794.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
        at _S1_2_89E0550.s(_S1_2_89E0550.java:760)
        at _S1_2_89E0550.exec(_S1_2_89E0550.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:130)
        at _S1_2_89E0764.s(_S1_2_89E0764.java:816)
        at _S1_2_89E0764.exec(_S1_2_89E0764.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x091468B8 v1:0x00000000
a0:0x091C7460 a1:0x00000000 a2:0x00000939 a3:0x00000938
t0:0x088E0C74 t1:0x091F3570 t2:0x00000000 t3:0x00000000
t4:0x08AE6E90 t5:0x08C9E3D4 t6:0x0000000F t7:0x00000000
s0:0x091C7460 s1:0x08D90000 s2:0x08D90000 s3:0x08D90000
s4:0x08C1AC28 s5:0x091C7460 s6:0x092196E0 s7:0x08D90000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09F9C280 fp:0x00000000 ra:0x088E2EA4
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_stream_service_thread_0' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80200000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A6B1B0 Stack: 0x09F68C00 - 0x09F70C00 Stack Size: 0x00008000
Thread Run Clocks: 927525 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 66258 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 64809 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x34 Initial Priority: 0x20
Thread Entry: 0x089E131C Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 755082830 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UMDAReadManager' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08A3B250 Stack: 0x09F75C00 - 0x09F77C00 Stack Size: 0x00002000
Thread Run Clocks: 33103809 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'callbacks' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F0D78 Stack: 0x09F77C00 - 0x09F7FC00 Stack Size: 0x00008000
Thread Run Clocks: 187208 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x007B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08000040 Stack: 0x09F66C00 - 0x09F68C00 Stack Size: 0x00002000
Thread Run Clocks: 94 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08000040 Stack: 0x09F73C00 - 0x09F75C00 Stack Size: 0x00002000
Thread Run Clocks: 1105 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A60A3C Stack: 0x09F70C00 - 0x09F71C00 Stack Size: 0x00001000
Thread Run Clocks: 188231776 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AsyncFileManager' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08A3B250 Stack: 0x09F71C00 - 0x09F73C00 Stack Size: 0x00002000
Thread Run Clocks: 8413614 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  02789BC0 41458624 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 0008C000 573440 bytes
[                                                            XX X]
------------------------------------------------------------


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Mortal Kombat: Unchained - USA - ULUS10102 - by BlackDaemon - 08-14-2010, 09:25 PM

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