When you reach picture on first screen (probably some dialogs or menu, i will check that on PSP later) - press "X" button ("S" on keyboard by default) until you reach next scene. And...if you press "Pause" on JPCSP when you reach ingame - game will freeze.
r1734
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: None
r1734
Load with decrypted boot.bin
Code:
3250 [GUI] INFO emu - Jpcsp v0.5 1734
3266 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10490
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.00
REGION = 32768
TITLE = Grand Theft Auto: Chinatown Wars
probably homebrew? false
3281 [GUI] DEBUG hle - Loading HLE firmware up to version 600
3297 [GUI] INFO emu - Loading global compatibility settings
3297 [GUI] INFO ge - Only GE Graphics: false
3297 [GUI] INFO hle.sceMpeg - Media Engine enabled
3359 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3359 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3359 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3359 [GUI] INFO memory - Ignore invalid memory access: false
3375 [GUI] DEBUG emu - No patch file found for this game
3391 [GUI] DEBUG runtime - RuntimeContext.reset
3703 [GUI] DEBUG hle - Loading HLE firmware up to version 600
3750 [GUI] DEBUG memory - PH#0: loading program 08804040 - 08B8744C - 08B8744C
3828 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804040
3828 [GUI] DEBUG memory - PH#1: loading program 08BC7FA0 - 08BC80B0 - 08DA3BC8
3828 [GUI] DEBUG memory - PH alloc consumption 0059FB88 (mem 001DBB18)
3828 [GUI] DEBUG memory - .overlays: ignoring zero-length type 8 section 08B8744C
3828 [GUI] DEBUG memory - .sbss: clearing section 08BC80B0 - 08BC82CC (len 0000021C)
3828 [GUI] DEBUG memory - .bss: clearing section 08BC8300 - 08DA3BC8 (len 001DB8C8)
3844 [GUI] DEBUG memory - .end: ignoring zero-length type 8 section 08DA3BC8
3844 [GUI] INFO emu - Found ModuleInfo name:'CTW' version:0101 attr:00000000 gp:08bd0090
3844 [GUI] DEBUG memory - Reserving 0x59FB88 bytes at 0x08804040 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3844 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x59FBC8, addr=0x08804000: returns 0x08804000
3859 [GUI] INFO emu - Found 256 imports from 30 modules
3859 [GUI] WARN emu - Failed to map import at 0x08B3581C [0x08D98894] Module 'scePspNpDrm_user'(attempt 1)
3859 [GUI] WARN emu - Failed to map import at 0x08B35824 [0xA1336091] Module 'scePspNpDrm_user'(attempt 1)
3859 [GUI] INFO emu - 254 NIDS mapped
3859 [GUI] INFO emu - 2 remaining unmapped NIDS
3859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
4109 [GUI] DEBUG runtime - Switching to Thread root
4109 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4203 [GUI] INFO ge - OpenGL version: 2.1.2
4234 [GUI] INFO ge - Using VBO
Compability options used: None