yep. models are facing the right way now and they even animate.
there's some framebuffer problem i think. resizing the game screen on the stage 1 which has some sort of screen waving effect on it causes it to look wrong (sorta like it's getting resized 2 or 3 times more than the screen), but that one was present ever since the redesign some versions ago.
if only ge graphic is enabled, the framebuffer resizes fine, but the gameplay window doesn't at all. it stays locked at 1:1 resolution. if framebuffer's being updated then, the game screen will be almost invisible (other than visible hud and the rest having some sort of "predator effect")
edit: i didn't notice that before since i didn't try to enter and then quit the extra game, but did that now and got some errors. the game didn't seem to do anything wrong because of them though. it returned to the original game without problems.
there's some framebuffer problem i think. resizing the game screen on the stage 1 which has some sort of screen waving effect on it causes it to look wrong (sorta like it's getting resized 2 or 3 times more than the screen), but that one was present ever since the redesign some versions ago.
if only ge graphic is enabled, the framebuffer resizes fine, but the gameplay window doesn't at all. it stays locked at 1:1 resolution. if framebuffer's being updated then, the game screen will be almost invisible (other than visible hud and the rest having some sort of "predator effect")
edit: i didn't notice that before since i didn't try to enter and then quit the extra game, but did that now and got some errors. the game didn't seem to do anything wrong because of them though. it returned to the original game without problems.
Code:
122500 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x0
122500 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='SceModule')
122500 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x1
122500 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='SysMem')
122500 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x2
122500 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='SysMem')
122515 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x3
122515 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
122515 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x4
122515 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
122515 [user_main] WARN hle - sceKernelDeleteSema - unknown uid 0x5
122515 [user_main] WARN hle.sceDisplay - IGNORING: sceDisplaySetHoldMode unk=1
122531 [GUI] WARN hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
122890 [user_main] WARN hle.sceUmdUser - UNIMPLEMENTED:sceUmdReplaceProhibit