02-03-2012, 02:24 PM
(This post was last modified: 02-03-2012, 02:47 PM by Clangeddin.)
Ok, I tested it with r2452 64 bit.
My computer spec:
MS Windows 7 Ultimate 64-bit SP1
Intel Core2 Duo CPUE8400 @ 3.00GHz
4 GB RAM
ATI Radeon HD 4800 Series gfx card.
With the following configuration options settings checked:
Use Shaders
Use Geometry Shader for 2D rendering
Enable dynamic shader generation
Enable the shader implemention for the "Color Mask"
Disable optimized VertexInfo reading
I can run the game at 30 fps with the following issues:
Damage numbers are not shown sometimes, and sometimes they are shown badly (black or white box).
Sometimes there is a thin white or black square around characters.
Some battle menu windows overlap making you see both texts.
Certain animations, like boss fight start or boss death cause fps to drop for a while.
Everything else is working and correctly shown.
Since I tested this a lot, I can say this has been my best setup for me so far.
I also restarted the game to see if it worked again and it did.
I hope this helps a bit.
My computer spec:
MS Windows 7 Ultimate 64-bit SP1
Intel Core2 Duo CPUE8400 @ 3.00GHz
4 GB RAM
ATI Radeon HD 4800 Series gfx card.
With the following configuration options settings checked:
Use Shaders
Use Geometry Shader for 2D rendering
Enable dynamic shader generation
Enable the shader implemention for the "Color Mask"
Disable optimized VertexInfo reading
I can run the game at 30 fps with the following issues:
Damage numbers are not shown sometimes, and sometimes they are shown badly (black or white box).
Sometimes there is a thin white or black square around characters.
Some battle menu windows overlap making you see both texts.
Certain animations, like boss fight start or boss death cause fps to drop for a while.
Everything else is working and correctly shown.
Since I tested this a lot, I can say this has been my best setup for me so far.
I also restarted the game to see if it worked again and it did.
I hope this helps a bit.