08-23-2010, 10:31 PM
r1745
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
43516 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x09A4D8E0, numFonts=4
43532 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
43547 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x09A1CFE0, numFonts=4
43563 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
43578 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x099DFF10, numFonts=4
43625 [user_main] WARN hle.sceUtility - PARTIAL: sceUtilityMsgDialogAbort()
43625 [user_main] INFO hle.sceUtility - PARTIAL:sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Create a new save game (608 KB is required)?
Once a game save is created, your progress will periodically be auto-saved to your Memory Stick™. When the
Memory Stick Duo™ access indicator is flashing, do not remove the
Memory Stick™ or turn off your PSP™. If you continue without saving, your progress will be lost.'
options 0x00000011
options PSP_UTILITY_MSGDIALOG_OPTION_YESNO_DEFAULT_YES
buttonPressed 0x00000000
43625 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
43641 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x097BAF80, numFonts=4
43688 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
43688 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x09A5BAC0, numFonts=4
43735 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
43735 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x09A4D8E0, numFonts=4
44078 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
44094 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x09A1CFE0, numFonts=4
44297 [IOReq_t0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/animations.res flags = 1 permissions = 00
45188 [user_main] INFO compiler - Replacing CodeBlock at 0x0899D6E4 by Native Code 'nop'
45203 [user_main] INFO hle.sceUtility - PARTIAL:sceUtilitySavedataInitStart Address 0x08CCC698, mode=8, gameName=ULUS10389, saveName=, fileName=SPIDEY.BIN
45219 [user_main] INFO compiler - Replacing CodeBlock at 0x089A1880 by Native Code 'nop'
45219 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFEA38
45219 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x099DFF10, numFonts=4
45235 [user_main] INFO compiler - Replacing CodeBlock at 0x08B0E0B4 by Native Code 'nop'
45266 [user_main] INFO compiler - Replacing CodeBlock at 0x08B0E0AC by Native Code 'nop'
45313 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFE868
45313 [user_main] WARN hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x097BAF80, numFonts=4
45313 [user_main] ERROR memory - read32 - Invalid memory address : 0x18 PC=08A4B78C
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x08B35978 v0:0x00000001 v1:0x08CB78C8
a0:0x09FFE850 a1:0x0000002E a2:0x00000001 a3:0x0000002E
t0:0x08B132A8 t1:0x09FFE698 t2:0x00000000 t3:0x00000001
t4:0x69707300 t5:0x55555454 t6:0x0000000F t7:0x00000000
s0:0x00000000 s1:0x099B0AE0 s2:0x09FFE850 s3:0x0000001C
s4:0x08C6DB00 s5:0x09FFE9EC s6:0x00000001 s7:0x08D0C280
t8:0xFFFFFFFC t9:0x08CB7900 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFE840 fp:0x00000000 ra:0x08A4B788
0x08A4B78C: 0x8E060018 - lw $a2, 24($s0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t1' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08B022FC Stack: 0x09FE4C00 - 0x09FE5C00 Stack Size: 0x00001000
Thread Run Clocks: 34 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0022) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t0' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x08B022FC Stack: 0x09FE5C00 - 0x09FE6C00 Stack Size: 0x00001000
Thread Run Clocks: 128196 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 299 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 536 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x089ACC2C Stack: 0x09FE7C00 - 0x09FFFC00 Stack Size: 0x00018000
Thread Run Clocks: 530640035 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x08B54DDC Stack: 0x09FD4C00 - 0x09FE4C00 Stack Size: 0x00010000
Thread Run Clocks: 6537043 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x08B54DDC Stack: 0x09FD0C00 - 0x09FD4C00 Stack Size: 0x00004000
Thread Run Clocks: 253075 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'update_thread' ID: 0x0014 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0xA0000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x089544FC Stack: 0x09FE6C00 - 0x09FE7C00 Stack Size: 0x00001000
Thread Run Clocks: 18 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'controller thread' ID: 0x0036 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08B0076C Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 133951 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01791304 24711940 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00073000 471040 bytes
[ X XX]
------------------------------------------------------------