02-07-2012, 03:38 PM
r2452 x86
Settings:
-Use vertex cache (FPS boost)
-Use shaders (Required or else game will look ugly)
-Use Media Engine
-Decode Audio files with SonicStage
Results:
Game works @ 15~30 FPS. Some graphical glitches, audio desyncs in cutscenes and hangs randomly. Game hanged at four spots for me so far:
+After starting a new game.
+After the first four monsters at San Franscisco.
+After skipping a cutscene upon defeat of the first monsters in San Franscisco.
+After the first monster.
All of them with the same settings, so the game is quite unstable. Attached an INFO level log up to the hang after defeating the very first monster. All cutscenes were skipped.
Settings:
-Use vertex cache (FPS boost)
-Use shaders (Required or else game will look ugly)
-Use Media Engine
-Decode Audio files with SonicStage
Results:
Game works @ 15~30 FPS. Some graphical glitches, audio desyncs in cutscenes and hangs randomly. Game hanged at four spots for me so far:
+After starting a new game.
+After the first four monsters at San Franscisco.
+After skipping a cutscene upon defeat of the first monsters in San Franscisco.
+After the first monster.
All of them with the same settings, so the game is quite unstable. Attached an INFO level log up to the hang after defeating the very first monster. All cutscenes were skipped.
My PC specs:
-AMD Phenom II X2 560 (2 CPU @ ~3.3GHz)
-4096 MB RAM
-NVIDIA GeForce GT 220 (1 GB)
-Windows 7 Ultimate 64 bits.
-AMD Phenom II X2 560 (2 CPU @ ~3.3GHz)
-4096 MB RAM
-NVIDIA GeForce GT 220 (1 GB)
-Windows 7 Ultimate 64 bits.