(02-18-2012, 08:08 PM)bugmenot Wrote: I see, I suppose there's no tricky timing issue on PSP like PS2 does?
Not by the time I rewrote Allegrex core interpreter. For what I remember, we never deal with machine cycles. I think the timing given in scePower is jsut to return some valid values when a game queries which frequencies are.
And psp unlike ps2 doesn't let you to mess with hardware, so you could say there's no tricky timing issue.