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Metal Gear Solid: Peace Walker - ULUS10509
#16
Ok, somewhen between r1696 and the current (r1777) the startup behaviour has been fixed. But finally there are still some more problems.

After
[Image: mgsl.png]

JPCSP seems to get into another endless loop.

I saved the log until this position in the "info"-format, and after that I switched to "debug" so the log file doesn't get too big. The reset button still doesn't work for this game, so I guess that's why file splitting doesn't work:

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.HLE.modules150.IoFileMgrForUser.start(IoFileMgrForUser.java:381
)
        at jpcsp.HLE.modules.HLEModuleManager.startModules(HLEModuleManager.java
:364)
        at jpcsp.Emulator.initCpu(Emulator.java:173)
        at jpcsp.Emulator.load(Emulator.java:148)
        at jpcsp.Emulator.load(Emulator.java:130)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:968)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1031)
        at jpcsp.MainGUI.resetEmu(MainGUI.java:1190)
        at jpcsp.MainGUI.ResetButtonActionPerformed(MainGUI.java:1181)
        at jpcsp.MainGUI.access$300(MainGUI.java:96)
        at jpcsp.MainGUI$4.actionPerformed(MainGUI.java:283)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour
ce)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

When I simply reload ("Load recent") the game without having pushed the "play"-button, I get the following exceptions:

Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 10
        at jpcsp.graphics.Uniforms.allocateId(Uniforms.java:65)
        at jpcsp.graphics.RE.REShader.initShader(REShader.java:85)
        at jpcsp.graphics.RE.REShader.<init>(REShader.java:63)
        at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:40)
        at jpcsp.HLE.modules150.sceDisplay.display(sceDisplay.java:1041)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:412)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

The log is in attachment, I hope, you can find out, why the game gets into an endless loop. Wink

If you need some more info, just tell me.


Attached Files
.7z   log.7z (Size: 228.7 KB / Downloads: 96)
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Messages In This Thread
RE: Metal Gear Solid: Peace Walker - by BeNem - 06-30-2010, 01:45 PM
RE: Metal Gear Solid: Peace Walker - by Orphis - 06-30-2010, 02:23 PM
RE: Metal Gear Solid: Peace Walker - by Hykem - 06-30-2010, 02:25 PM
RE: Metal Gear Solid: Peace Walker - by BeNem - 06-30-2010, 05:25 PM
RE: Metal Gear Solid: Peace Walker - by Orphis - 06-30-2010, 08:31 PM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 06-30-2010, 10:52 PM
RE: Metal Gear Solid: Peace Walker - by BeNem - 07-01-2010, 12:13 AM
RE: Metal Gear Solid: Peace Walker - by Orphis - 07-01-2010, 04:06 AM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 07-01-2010, 09:00 AM
RE: Metal Gear Solid: Peace Walker - by BeNem - 07-01-2010, 04:33 AM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 07-02-2010, 11:49 AM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 07-19-2010, 05:27 PM
RE: Metal Gear Solid: Peace Walker - by gid15 - 07-20-2010, 03:44 PM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 07-20-2010, 04:44 PM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 09-28-2010, 11:06 PM
RE: Metal Gear Solid: Peace Walker - by Hykem - 10-06-2010, 07:47 PM
RE: Metal Gear Solid: Peace Walker - by Omar Hawk - 10-06-2010, 09:34 PM
RE: Metal Gear Solid: Peace Walker - by Disrailli - 01-18-2011, 08:40 PM
RE: Metal Gear Solid: Peace Walker - by Darth1701 - 01-18-2011, 08:53 PM
RE: Metal Gear Solid: Peace Walker - by Darth1701 - 02-06-2011, 11:09 AM
RE: Metal Gear Solid: Peace Walker - by rrw - 02-22-2011, 09:31 PM
RE: Metal Gear Solid: Peace Walker - by dan83 - 03-17-2011, 01:22 PM
RE: Metal Gear Solid: Peace Walker - by Lou - 03-26-2011, 06:33 AM
RE: Metal Gear Solid: Peace Walker - by Blackbird - 04-02-2011, 05:48 PM
RE: Metal Gear Solid: Peace Walker - by gid15 - 04-13-2011, 09:54 PM
RE: Metal Gear Solid: Peace Walker - by burado - 04-14-2011, 12:26 PM
RE: Metal Gear Solid: Peace Walker - by Blackbird - 04-18-2011, 04:45 PM
RE: Metal Gear Solid: Peace Walker - by Blackbird - 04-30-2011, 03:39 PM
RE: Metal Gear Solid: Peace Walker - by Blackbird - 06-09-2011, 01:47 PM
RE: Metal Gear Solid: Peace Walker - by NaFF - 06-12-2011, 08:31 PM
RE: Metal Gear Solid: Peace Walker - by RicPT - 06-13-2011, 12:41 PM
RE: Metal Gear Solid: Peace Walker - by Kai3213 - 06-13-2011, 03:48 PM
RE: Metal Gear Solid: Peace Walker - by RicPT - 06-13-2011, 04:56 PM
RE: Metal Gear Solid: Peace Walker - by Kai3213 - 06-13-2011, 10:43 PM
RE: Metal Gear Solid: Peace Walker - by RicPT - 06-13-2011, 09:35 PM
RE: Metal Gear Solid: Peace Walker - by demons - 07-05-2011, 08:11 AM

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