10-01-2010, 08:53 PM
The best way would be to render at a higher resolution and somehow fake some rendering effects with our higher resolution framebuffer. Not all games will like it though, and it requires some big changes.
And I don't think zoom filters will be any good, the "best" way, would be to capture the output (like offscreen rendering) and render the texture full screen while preserving the screen ratio. Not too difficult, but it needs to be done. And I don't have the time ^^
And I don't think zoom filters will be any good, the "best" way, would be to capture the output (like offscreen rendering) and render the texture full screen while preserving the screen ratio. Not too difficult, but it needs to be done. And I don't have the time ^^