(10-01-2010, 08:53 PM)Orphis Wrote: The best way would be to render at a higher resolution and somehow fake some rendering effects with our higher resolution framebuffer. Not all games will like it though, and it requires some big changes.
And I don't think zoom filters will be any good, the "best" way, would be to capture the output (like offscreen rendering) and render the texture full screen while preserving the screen ratio. Not too difficult, but it needs to be done. And I don't have the time ^^
Exactly. Something like a FBO is needed for this to work in the best way possible.
However, this is something that will take time to be done properly, and since we're still analyzing the option of using LWJGL, I think this should be something to be left for the future.
@rcoltrane: But, if all you want is an easy resize option, I can easily commit a menu for that.