This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Full Screen video mode - is this possible?
#6
(10-01-2010, 08:53 PM)Orphis Wrote: The best way would be to render at a higher resolution and somehow fake some rendering effects with our higher resolution framebuffer. Not all games will like it though, and it requires some big changes.

And I don't think zoom filters will be any good, the "best" way, would be to capture the output (like offscreen rendering) and render the texture full screen while preserving the screen ratio. Not too difficult, but it needs to be done. And I don't have the time ^^

Exactly. Something like a FBO is needed for this to work in the best way possible. Wink
However, this is something that will take time to be done properly, and since we're still analyzing the option of using LWJGL, I think this should be something to be left for the future.

@rcoltrane: But, if all you want is an easy resize option, I can easily commit a menu for that.
Reply


Messages In This Thread
RE: Full Screen video mode - is this possible? - by Hykem - 10-02-2010, 02:09 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)