This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 5 Vote(s) - 2.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kingdom Hearts: Birth by Sleep - JAP - ULJM05600
#22
(10-09-2010, 10:56 PM)MaXiMu Wrote: @Darth1701 hey Although I have to skip the cutscenes because that is where most crashes for me, I recommend using vertex cache may increase somewhat the framerate will be somewhat more stable and only recommend using this option

I hope you find it useful, it is possible that in the first attempt does not work, I worked in the second or third try, you have to go too fast the dialogues Wink

Thanks, I was able to verify that - so at least it's not graphics card related. It's also true that after some time you run into the stack overflow, no matter what. But it seems once reached the ingame graphics where you are able to run around the stack overflow comes later.

Two theories:
1) Stack overflow comes after say f.e. 4000 frames, the savegame message, the menu, the "movies" run at about 75 fps, the ingame only about 25 fps, maybe that what slows it down. The overall frames is further away to reach

2) Something in the ingame graphics is not displayed so often (or called so often) so that delays the stack overflow.

Hykem and I already worked on that one for a while, we (more he) already had some ideas but I'm afraid it did not help.

BTW, Vertex Cache on/off or Media Engine on/off only had very little impact on the point where the stack overflow occurs.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply


Messages In This Thread
RE: Kingdom Hearts: Birth by Sleep - JAP - ULJM05600 [encrypted] - by Darth1701 - 10-10-2010, 07:17 AM
Kingdom Hearts: Birth by Sleep - by pmk - 10-09-2010, 09:59 PM
RE: Kingdom Hearts: Birth by Sleep - by beanclr - 10-10-2010, 12:43 AM
RE: Kingdom Hearts: Birth by Sleep - by shadow - 10-11-2010, 07:36 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)