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r2492 regression
#2
(03-22-2012, 03:00 PM)andutrache Wrote: With this revision the game Wipeout Pure looks like crap, it is seriously overbloomed.

Attaching screenies.

Settings in both cases
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
What is the behavior of r2491 when disabling "save GE to textures"?
There is a gray box in the upper left corner of the screenshot from r2491, which is usually the sign that the option "save GE to textures" was not working properly.

BTW, how does the software rendering perform for this game?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
r2492 regression - by andutrache - 03-22-2012, 03:00 PM
RE: r2492 regression - by gid15 - 03-25-2012, 07:59 PM
RE: r2492 regression - by andutrache - 03-27-2012, 11:49 AM
RE: r2492 regression - by andutrache - 03-28-2012, 03:06 PM

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