04-03-2012, 09:04 AM
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
Code:
73511 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
73511 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
73512 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=16, product=0x09FFF300
73513 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8967548, adhocctlHandlerArg=0x94cd260)
73514 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF310('FOHOLOBY')