04-03-2012, 10:00 AM
(This post was last modified: 04-03-2012, 10:18 AM by BlackDaemon.)
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory
Server
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory
Server
Code:
54018 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
54019 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
54025 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x09FFF3F0
54026 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a9fba4, adhocctlHandlerArg=0x8bdf028)
54130 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
54131 [user_main] INFO stdout - maching:changeState - from: MATCHING_ROOM_SCAN, to: MATCHING_ROOM_SCANNING.
54152 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF40C returning 2
54186 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF40C returning 2
54219 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF40C returning 2
...