04-06-2012, 04:10 PM
edit: added debug log.
Code:
hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE.UKX flags = 1 permissions = 020444
30009 user_main DEBUG hle.IoFileMgrForUser PSP_O_RDONLY
30010 user_main DEBUG hle.IoFileMgrForUser hleIoOpen - opening file disc0/../DATAPSP/ANIMATIONS/ENGINE.UKX
30010 user_main DEBUG hle.IoFileMgrForUser hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
30011 user_main DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
30012 user_main DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
30012 user_main DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30016 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
30016 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
30017 user_main DEBUG hle.ThreadManForUser End of Interrupt
30017 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30018 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
30019 user_main DEBUG hle.IoFileMgrForUser sceIoOpen redirecting to hleIoOpen
30020 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
30020 user_main DEBUG hle.IoFileMgrForUser PSP_O_RDONLY
30020 user_main DEBUG hle.IoFileMgrForUser hleIoOpen - opening file disc0/PSP_GAME/USRDIR/SYSTEM/ENGINE