This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tom Clancy's Splinter Cell: Essentials - ULUS10070
#6
edit: added debug log.

Code:
hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE.UKX flags = 1 permissions = 020444
30009     user_main     DEBUG     hle.IoFileMgrForUser     PSP_O_RDONLY
30010     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - opening file disc0/../DATAPSP/ANIMATIONS/ENGINE.UKX
30010     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
30011     user_main     DEBUG     hle.ThreadManForUser     hleKernelDelayThread micros=5000, callbacks=false
30012     user_main     DEBUG     hle.ThreadManForUser     -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
30012     user_main     DEBUG     hle.ThreadManForUser     Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30016     user_main     DEBUG     hle.sceCtrl     hleCtrlExecuteSampling
30016     user_main     DEBUG     hle.ThreadManForUser     Triggering Interrupt VBLANK(0x1E)
30017     user_main     DEBUG     hle.ThreadManForUser     End of Interrupt
30017     user_main     DEBUG     hle.ThreadManForUser     Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30018     user_main     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=a name:'user_main'
30019     user_main     DEBUG     hle.IoFileMgrForUser     sceIoOpen redirecting to hleIoOpen
30020     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
30020     user_main     DEBUG     hle.IoFileMgrForUser     PSP_O_RDONLY
30020     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - opening file disc0/PSP_GAME/USRDIR/SYSTEM/ENGINE


Attached Files
.rar   LOG_SplinterCell_DEBUG_r2516.rar (Size: 29.36 KB / Downloads: 147)
Reply


Messages In This Thread
RE: SplinterCell - ULUS10070 - by BlackDaemon - 07-24-2011, 09:44 AM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-05-2012, 09:20 PM
RE: SplinterCell - ULUS10070 - by gid15 - 04-06-2012, 01:32 PM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-06-2012, 01:40 PM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-06-2012, 04:10 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 09:55 AM
RE: SplinterCell - ULUS10070 - by gid15 - 07-22-2012, 10:55 AM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 11:31 AM
RE: SplinterCell - ULUS10070 - by gid15 - 07-22-2012, 02:55 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 09:16 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-24-2012, 09:33 PM
RE: SplinterCell - ULUS10070 - by jame_peng - 04-30-2013, 06:56 AM
RE: SplinterCell - ULUS10070 - by sum2012 - 05-01-2013, 11:03 AM
RE: SplinterCell - ULUS10070 - by gid15 - 05-01-2013, 03:29 PM
RE: SplinterCell - ULUS10070 - by jame_peng - 05-01-2013, 03:54 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)