the options you have enabled in jpcsp seem a bit extreme, does it still crash when using less options like
btw I noticed you have an ati card are you running the latest drivers?
Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
btw I noticed you have an ati card are you running the latest drivers?
Try Out JPCSP Launcher v1.8.0.4 | How to post a log