12-02-2010, 06:33 AM
(This post was last modified: 12-02-2010, 06:35 AM by BlackDaemon.)
Hykem,
Yep, now i can hear footsteps ingame, but unfortunately after ~5-10 seconds i got this
r1877
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Yep, now i can hear footsteps ingame, but unfortunately after ~5-10 seconds i got this
r1877
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
175540 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175575 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175610 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175645 [Dare::AudioRenderer] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175682 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175716 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175751 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175787 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175822 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175857 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x85
175892 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x86
175928 [Worlds::Loader] INFO hle.sceGe_user - sceGeGetCmd END: cmd=0xc value=0x86
175939 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20000
175940 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20004
175940 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20008
175940 [GUI] ERROR ge - Reading GE list from invalid address 0x4d2000c
175940 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20010
176008 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20000
176008 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20004
176008 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20008
176009 [GUI] ERROR ge - Reading GE list from invalid address 0x4d2000c
176009 [GUI] ERROR ge - Reading GE list from invalid address 0x4d20010
178214 [user_main] INFO compiler - Replacing CodeBlock at 0x08A7664C by Native Code 'nop'
178517 [Dare::StreamStarter] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/sound/bin/PSP/Packages/2cfb6d7d4b299c4fe32f666a.spk flags = 1 permissions = 0644
178530 [user_main] WARN hle - java.io.FileNotFoundException: tmp\ULUS10480\Atrac\command.txt (The system cannot find the path specified)
178590 [Dare::AudioRenderer] INFO hle.sceAtrac3plus - hleAtracSetData atracID=133, bufferSize=0x4a4, fileSize=0x79414
180462 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
180473 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
180484 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
180495 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
180506 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
180506 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x00000000 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0074 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80204000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C101D4 Stack: 0x09FB1C00 - 0x09FB5C00 Stack Size: 0x00004000
Thread Run Clocks: 4702917 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0073) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Gear::AsynchDevice' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C101D4 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 142429 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x003D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 50663 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Dare::AudioRenderer' ID: 0x0125 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0882D068 Stack: 0x09F8CC00 - 0x09F91C00 Stack Size: 0x00005000
Thread Run Clocks: 24854539 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 31782 us) Us: 100000 Forever: fals
e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 48479 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08805814 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1325406047 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Dare::HLPLoadingManager' ID: 0x0138 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08C101D4 Stack: 0x09F87C00 - 0x09F8BC00 Stack Size: 0x00004000
Thread Run Clocks: 15615601 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0135) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Dare::StreamStarter' ID: 0x012D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0885AD94 Stack: 0x09F8BC00 - 0x09F8CC00 Stack Size: 0x00001000
Thread Run Clocks: 145088 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x012A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Worlds::Loader' ID: 0x010C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80204000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08C101D4 Stack: 0x09F91C00 - 0x09FB1C00 Stack Size: 0x00020000
Thread Run Clocks: 339621760 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x010A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Gear::AsynchGeneric' ID: 0x0069 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x20
Thread Entry: 0x08C101D4 Stack: 0x09FB5C00 - 0x09FBDC00 Stack Size: 0x00008000
Thread Run Clocks: 377 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0056) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 152F21EC 355410412 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00069300 430848 bytes
[ X XXX]
------------------------------------------------------------