12-05-2010, 07:50 PM
(This post was last modified: 12-05-2010, 07:50 PM by BlackDaemon.)
Half-Playable/Playable, with sound.
r1881
Running with dynarec compiler (log level set to INFO)
Compability options used: None
r1881
Code:
2132 [GUI] INFO emu - Jpcsp v0.6 1881
2139 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10085
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Kao Challengers
probably homebrew? false
2144 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2148 [GUI] INFO emu - Loading global compatibility settings
2149 [GUI] INFO ge - Only GE Graphics: false
2176 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2176 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2176 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2177 [GUI] INFO memory - Ignore invalid memory access: false
2178 [GUI] DEBUG emu - No patch file found for this game
2215 [GUI] DEBUG runtime - RuntimeContext.reset
2299 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2313 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2314 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B79400 - 08BE0E80
2340 [GUI] DEBUG memory - PH alloc consumption 003DCE80 (mem 00067A80)
2341 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08B79400
2341 [GUI] DEBUG memory - .rel.text: relocating 104533 entries
2372 [GUI] DEBUG memory - .rel.sceStub.text: relocating 0 entries
2372 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2373 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
2373 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2373 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2373 [GUI] DEBUG memory - .rel.data: relocating 33692 entries
2385 [GUI] INFO emu - Found ModuleInfo name:'KAO_PSP' version:0101 attr:00000000 gp:08b7e2f0
2385 [GUI] DEBUG memory - Reserving 0x3DCE80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2385 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3DCE80, addr=0x08804000: returns 0x08804000
2387 [GUI] INFO emu - Found 204 imports from 25 modules
2388 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A4B798
2388 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A4BAC4
2388 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AA8874
2389 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2389 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2389 [GUI] INFO emu - 204 NIDS mapped
2391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2531 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2531 [GUI] DEBUG runtime - Switching to Thread root
2532 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2560 [GUI] INFO ge - Using RenderingEngineLwjgl31
2560 [GUI] INFO ge - OpenGL version: 4.1.0
2561 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2561 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2561 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2567 [GUI] INFO ge - Using VBO
2568 [GUI] DEBUG ge - bindBuffer 0, 1
2569 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2574 [GUI] DEBUG ge - bindBuffer 0, 2
2574 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2588 [GUI] DEBUG ge - bindBuffer 0, 3
2588 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2596 [GUI] DEBUG ge - bindBuffer 0, 4
2597 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2597 [GUI] DEBUG ge - genTexture
2598 [GUI] DEBUG ge - bindTexture 1
2598 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2599 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2599 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2600 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2600 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2601 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2602 [GUI] DEBUG ge - startDisplay
2602 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2602 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2603 [GUI] DEBUG ge - bindTexture 1
2603 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2603 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2604 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2604 [GUI] DEBUG ge - disableFlag GU_BLEND
2604 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2605 [GUI] DEBUG ge - disableFlag GU_FOG
2605 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2605 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2605 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2605 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2606 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2606 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2606 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2606 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2607 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2607 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2607 [GUI] DEBUG ge - setDepthMask disabled
2607 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2608 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2608 [GUI] DEBUG ge - setFrontFace clockwise
2608 [GUI] DEBUG ge - setBones count=0
2609 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2609 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2610 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2610 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2610 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2610 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2611 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2611 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2611 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2613 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2613 [GUI] DEBUG ge - enableClientState 0
2613 [GUI] DEBUG ge - disableClientState 1
2613 [GUI] DEBUG ge - disableClientState 2
2613 [GUI] DEBUG ge - enableClientState 3
2614 [GUI] DEBUG ge - bindBuffer 0, 4
2614 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2615 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2615 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2615 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2615 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2616 [GUI] DEBUG ge - setTextureFunc func=12
2616 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2616 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2616 [GUI] DEBUG ge - setFrontFace counter-clockwise
2616 [GUI] DEBUG ge - endDirectRendering
2617 [GUI] DEBUG ge - endDisplay
2617 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2644 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2644 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2644 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2645 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2645 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2645 [GUI] DEBUG ge - startDisplay
2645 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2646 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2646 [GUI] DEBUG ge - bindTexture 1
2646 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2646 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2647 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2647 [GUI] DEBUG ge - disableFlag GU_BLEND
2647 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2648 [GUI] DEBUG ge - disableFlag GU_FOG
2648 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2648 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2648 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2648 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2649 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2649 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2649 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2649 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2649 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2650 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2650 [GUI] DEBUG ge - setDepthMask disabled
2650 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2650 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2650 [GUI] DEBUG ge - setFrontFace clockwise
2651 [GUI] DEBUG ge - setBones count=0
2651 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2651 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2651 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2652 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2652 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2652 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2652 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2653 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2653 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2653 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2653 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2654 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2654 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2654 [GUI] DEBUG ge - enableClientState 0
2654 [GUI] DEBUG ge - disableClientState 1
2655 [GUI] DEBUG ge - disableClientState 2
2655 [GUI] DEBUG ge - enableClientState 3
2655 [GUI] DEBUG ge - bindBuffer 0, 4
2655 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2655 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2656 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2656 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2656 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2656 [GUI] DEBUG ge - setTextureFunc func=12
2656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2657 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2657 [GUI] DEBUG ge - setFrontFace counter-clockwise
2657 [GUI] DEBUG ge - endDirectRendering
2657 [GUI] DEBUG ge - endDisplay
2657 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: None