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Little Big Planet - USA - UCUS98744
#3
gid15,

Unfortunately it stuck at same place.

r1898
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
3574 [Emu] INFO  runtime - Using Compiler
3655 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
3666 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D47C by Native Code 'strlen'
3669 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
3723 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
3776 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7DA40 by Native Code 'nop'
3786 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4271 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF264 by Native Code 'nop'
4290 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4291 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D388 by Native Code 'strcmp'
4294 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDDC by Native Code 'nop'
4295 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDE4 by Native Code 'nop'
4297 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4312 [ExitGameThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
4313 [ExitGameThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1d
4364 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF208 by Native Code 'nop'
4401 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4422 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4436 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
4446 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
4474 [user_main] WARN  hle.IoFileMgrForUser - sceIoDevctl 0x01F20002 unknown command
4509 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0000_size0x6DF78000 flags = 1 permissions = 00
4529 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/prx/pspnet_ap_dialog_dummy.prx'): module from banlist not loaded
4530 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_ap_dialog_dummy'
4530 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON
4531 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE
4535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08949214 by Native Code 'nop'
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
4557 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C01800, grain=2048, 32, 0, sampleRate=44100)
4588 [user_main] INFO  stdout -
4595 [user_main] INFO  stdout - ========================================================
4601 [user_main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
4606 [user_main] INFO  stdout -  v2.7.0, built Oct  9 2009 at 16:40:26
4611 [user_main] INFO  stdout - ========================================================
4619 [user_main] INFO  stdout -     Sound Tick Thread Priority: 27
4624 [user_main] INFO  stdout - ========================================================
4629 [user_main] INFO  stdout -
4637 [user_main] INFO  stdout - snd_stream v1.10.2
4637 [user_main] INFO  stdout - , built Oct  1 2009 at 10:37:20

4638 [user_main] INFO  stdout - Compiled against Scream v2.7.0

4661 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4681 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF26C by Native Code 'nop'
4699 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894921C by Native Code 'nop'
4709 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
Code:
...
20202 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
20202 [ExitGameThread] DEBUG runtime - Switching from Thread ExitGameThread to snd_tick_timer_thread
20203 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=snd_tick_timer_thread
20203 [ExitGameThread] DEBUG runtime - Waiting to be scheduled...
20203 [snd_tick_timer_thread] DEBUG runtime - Scheduled, restarting...
20204 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20204 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20204 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20205 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20205 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20206 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20206 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20206 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20207 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20207 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20207 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
20207 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20208 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20208 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20209 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20209 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20210 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20210 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20211 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20211 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20211 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20211 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20212 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
20212 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20212 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20213 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20213 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
20214 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
20214 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
20214 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20215 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20215 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
20215 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20216 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20216 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20216 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20217 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20217 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
20218 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20218 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20219 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20219 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20219 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20220 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20220 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20221 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20221 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20221 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20222 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20222 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
20222 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20223 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20223 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20223 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20224 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20224 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
20224 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20225 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20225 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20225 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20226 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20226 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
20227 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20227 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20227 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20227 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20228 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20228 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
20228 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20228 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20229 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20229 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20230 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20230 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20230 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
20231 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
20231 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
20232 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'ExitGameThread(Status PSP_THREAD_READY, Wait None)' after reschedule
20232 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'ExitGameThread'
20232 [snd_tick_timer_thread] DEBUG runtime - Switching from Thread snd_tick_timer_thread to ExitGameThread
20232 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=ExitGameThread
20233 [snd_tick_timer_thread] DEBUG runtime - Waiting to be scheduled...
20233 [ExitGameThread] DEBUG runtime - Scheduled, restarting...
20234 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
20234 [ExitGameThread] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
20234 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=ExitGameThread
20234 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=15000, callbacks=true
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000079
Th Name   - snd_tick_timer_thread
zr:0x00000000 at:0x00000000 v0:0x00000001 v1:0xFFFFFFFF
a0:0x08C00000 a1:0x00000001 a2:0x00000000 a3:0x00000001
t0:0x00000000 t1:0x00000001 t2:0x08C00000 t3:0xFFFFFFFF
t4:0x08BFA080 t5:0x08C00000 t6:0x0000000C t7:0x00000000
s0:0x00000001 s1:0x12345678 s2:0x00000004 s3:0x00000000
s4:0x08BF0000 s5:0x08BED120 s6:0x00000000 s7:0x00000000
t8:0xE046B5CA t9:0x08ABA770 k0:0x09F89B00 k1:0x00000000
gp:0x08BEA030 sp:0x09F89A80 fp:0x00000000 ra:0x08AC9C0C
0x08AD5928: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12774 fios mediathread' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09FABC00 - 0x09FB3C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0041) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '091150C4 fios scheduler' ID: 0x0065 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09F91C00 - 0x09F99C00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0058) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 9 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12CE4 fios mediathread' ID: 0x0061 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09F99C00 - 0x09FA1C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x005E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x20
Thread Entry: 0x08804228 Stack: 0x09FB4C00 - 0x09FFFC00 Stack Size: 0x0004B000
Thread Run Clocks: 790155 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0057) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C14120 ss_service_thread_0' ID: 0x007E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08ACD4B8 Stack: 0x09F80C00 - 0x09F88C00 Stack Size: 0x00008000
Thread Run Clocks: 36 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x007B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09108AE8 rm_data' ID: 0x006F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08ACD4B8 Stack: 0x09F89C00 - 0x09F91C00 Stack Size: 0x00008000
Thread Run Clocks: 605 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x006C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08000040 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitGameThread' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80204000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F5C04 Stack: 0x09FB3C00 - 0x09FB4C00 Stack Size: 0x00001000
Thread Run Clocks: 32394 Exit Code: 0x800201A4
Thread Wait Type: None (delay 15000 us, rest 2211 us) Us: 15000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09111574 fios scheduler' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09FA3C00 - 0x09FABC00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80200000 Current Priority: 0x1B Initial Priority: 0x1B
Thread Entry: 0x08AD5928 Stack: 0x09F88C00 - 0x09F89C00 Stack Size: 0x00001000
Thread Run Clocks: 1896981 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8153 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0148E1B8 21553592 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         XX]
Fragmented memory: 00372200 3613184 bytes
[          X                                          XXXXXXXXXXX]
------------------------------------------------------------
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RE: Little Big Planet - USA - UCUS98744 [Encrypted] - by BlackDaemon - 12-10-2010, 04:45 PM

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