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Little Big Planet - USA - UCUS98744
#5
Hykem,

Unfortunately no. Sad BTW, i got following error in Eclipse
Code:
Description    Resource    Path    Location    Type
PSP_MEMORYSTICK_STATE_INSERTED cannot be resolved or is not a field    sceUtility.java    /Jpcsp/src/jpcsp/HLE/modules150    line 1378    Java Problem
Code:
if (MemoryStick.getState() != MemoryStick.PSP_MEMORYSTICK_STATE_INSERTED) {
Should be corrected to
Code:
if (MemoryStick.getState() != MemoryStick.PSP_MEMORYSTICK_STATE_DEVICE_INSERTED) {
r1900
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
11431 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
11431 [ExitGameThread] DEBUG runtime - Switching from Thread ExitGameThread to snd_tick_timer_thread
11431 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=snd_tick_timer_thread
11432 [ExitGameThread] DEBUG runtime - Waiting to be scheduled...
11432 [snd_tick_timer_thread] DEBUG runtime - Scheduled, restarting...
11433 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11433 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
11433 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11434 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11434 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
11434 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11434 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11434 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
11435 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11435 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11436 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C01800, out=0x08BFE140
11436 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8155, callbacks=false
11436 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8155 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
11437 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11437 [snd_tick_timer_thread] DEBUG runtime - Switching from Thread snd_tick_timer_thread to idle1
11437 [snd_tick_timer_thread] DEBUG runtime - Starting Idle State...
11438 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11438 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11438 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11439 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11440 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11440 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11440 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11440 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11441 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11441 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11441 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11441 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11442 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11442 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11442 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11443 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
11443 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11443 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11444 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11444 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11444 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11445 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11445 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11446 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'ExitGameThread(Status PSP_THREAD_READY, Wait None)' after reschedule
11446 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11446 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'ExitGameThread'
11447 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread ExitGameThread
11447 [snd_tick_timer_thread] DEBUG runtime - Ending Idle State
11447 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=ExitGameThread
11447 [snd_tick_timer_thread] DEBUG runtime - Waiting to be scheduled...
11447 [ExitGameThread] DEBUG runtime - Scheduled, restarting...
11448 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
11448 [ExitGameThread] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
11449 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=ExitGameThread
11449 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
11449 [ExitGameThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=15000, callbacks=true
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
...
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RE: Little Big Planet - USA - UCUS98744 [Encrypted] - by BlackDaemon - 12-10-2010, 10:33 PM

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