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Killzone: Liberation - USA - UCUS98646
#1
r1900
Code:
6908 [GUI] INFO  emu - Jpcsp v0.6
6909 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98646
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Killzoneā„¢: Liberation
probably homebrew? false
6983 [GUI] DEBUG hle - Loading HLE firmware up to version 280
6997 [GUI] INFO  emu - Loading global compatibility settings
6997 [GUI] INFO  ge - Only GE Graphics: false
7219 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
7219 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
7220 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
7220 [GUI] INFO  memory - Ignore invalid memory access: false
7225 [GUI] DEBUG emu - No patch file found for this game
7226 [GUI] DEBUG runtime - RuntimeContext.reset
7620 [GUI] DEBUG hle - Loading HLE firmware up to version 280
7779 [GUI] DEBUG memory - PH#0: loading program 09F00000 - 09F12440 - 09F1C238
7784 [GUI] DEBUG memory - PH alloc consumption 0161C238 (mem 00009DF8)
7785 [GUI] DEBUG memory - .bss: clearing section 09F12440 - 09F1C238 (len 00009DF8)
7786 [GUI] INFO  emu - Found ModuleInfo name:'bootloader' version:0101 attr:00000000 gp:00007ff0
7787 [GUI] DEBUG memory - Reserving 0x161C238 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7789 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x161C238, addr=0x08900000: returns 0x08900000
7814 [GUI] INFO  emu - Found 107 imports from 20 modules
7820 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x09F001F4
7821 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x09F005C4
7821 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
7821 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
7822 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x09F0C904
7822 [GUI] INFO  emu - 107 NIDS mapped
7849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8136 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8136 [GUI] DEBUG runtime - Switching to Thread root
8138 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8251 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8251 [GUI] INFO  ge - OpenGL version: 4.1.0
8251 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
8252 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8252 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8311 [GUI] INFO  ge - Using VBO
8312 [GUI] DEBUG ge - bindBuffer 0, 1
8313 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
8350 [GUI] DEBUG ge - bindBuffer 0, 2
8350 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8367 [GUI] DEBUG ge - bindBuffer 0, 3
8368 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8377 [GUI] DEBUG ge - bindBuffer 0, 4
8377 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8378 [GUI] DEBUG ge - genTexture
8380 [GUI] DEBUG ge - bindTexture 1
8380 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
8450 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8451 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8452 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8452 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8475 [GUI] DEBUG ge - startDisplay
8476 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8507 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8507 [GUI] DEBUG ge - bindTexture 1
8507 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8558 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8617 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8618 [GUI] DEBUG ge - disableFlag GU_BLEND
8618 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8618 [GUI] DEBUG ge - disableFlag GU_FOG
8618 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8619 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8619 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8619 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8619 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8619 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8620 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8620 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8621 [GUI] DEBUG ge - setDepthMask disabled
8621 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8621 [GUI] DEBUG ge - setFrontFace clockwise
8622 [GUI] DEBUG ge - setBones count=0
8627 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8627 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8628 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8629 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8631 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8631 [GUI] DEBUG ge - enableClientState 0
8631 [GUI] DEBUG ge - disableClientState 1
8631 [GUI] DEBUG ge - disableClientState 2
8632 [GUI] DEBUG ge - enableClientState 3
8632 [GUI] DEBUG ge - bindBuffer 0, 4
8632 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8632 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8634 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8634 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8634 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8635 [GUI] DEBUG ge - setTextureFunc func=12
8635 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8635 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8635 [GUI] DEBUG ge - setFrontFace counter-clockwise
8635 [GUI] DEBUG ge - endDirectRendering
8636 [GUI] DEBUG ge - endDisplay
8636 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8673 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8675 [GUI] DEBUG ge - startDisplay
8675 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8675 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8675 [GUI] DEBUG ge - bindTexture 1
8675 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8676 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8676 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8677 [GUI] DEBUG ge - disableFlag GU_BLEND
8677 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8677 [GUI] DEBUG ge - disableFlag GU_FOG
8677 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8678 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8678 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8678 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8678 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8678 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8679 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8679 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8679 [GUI] DEBUG ge - setDepthMask disabled
8680 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8680 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8680 [GUI] DEBUG ge - setFrontFace clockwise
8680 [GUI] DEBUG ge - setBones count=0
8681 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8682 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8683 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8684 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8684 [GUI] DEBUG ge - enableClientState 0
8684 [GUI] DEBUG ge - disableClientState 1
8684 [GUI] DEBUG ge - disableClientState 2
8684 [GUI] DEBUG ge - enableClientState 3
8685 [GUI] DEBUG ge - bindBuffer 0, 4
8685 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8685 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8685 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8686 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8686 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8686 [GUI] DEBUG ge - setTextureFunc func=12
8686 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8687 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8687 [GUI] DEBUG ge - setFrontFace counter-clockwise
8687 [GUI] DEBUG ge - endDirectRendering
8687 [GUI] DEBUG ge - endDisplay
8687 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
11342 [Emu] INFO  runtime - Using Compiler
11720 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A2E8 by Native Code 'strlen'
11721 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A280 by Native Code 'memset'
11723 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B200 by Native Code 'nop'
11750 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
11783 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
11783 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
11784 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
11784 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
11784 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
11784 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
11784 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
11784 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
11785 [GUI] WARN  ge - Unimplemented VFC: fog=0
11785 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
11852 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A364 by Native Code 'strncpy'
11855 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/UCUS98646/KZL.PRX flags = 1 permissions = 0777
11877 [user_main] WARN  hle - tryCreateVpl not enough free mem (want=5638656,free=1032192,diff=4606464)
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11880 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
12018 [Thread for LoadModule] INFO  emu - Found ModuleInfo name:'Guerrilla' version:0101 attr:00000000 gp:00000000
12018 [Thread for LoadModule] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x67205C, addr=0x08804100
12018 [Thread for LoadModule] WARN  memory - Failed to properly reserve memory consumed by module Guerrilla at address 0x08804100, size 0x67205C: allocated null
12019 [Thread for LoadModule] INFO  emu - Found 260 imports from 31 modules
12029 [Thread for LoadModule] INFO  emu - 260 NIDS mapped
21069 [user_main] WARN  hle.ThreadManForUser - sceKernelDeleteVpl unknown uid=0x80020190
21070 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
21071 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=0
21072 [user_main] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=4) unknown uid 0
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A7510 by Native Code 'strlen'
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A73D0 by Native Code 'memset'
21078 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B5EE4 by Native Code 'nop'
21106 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B208 by Native Code 'nop'
21107 [user_main] INFO  hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x09F010A4 v0:0x00000000 v1:0x00000000
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x09F10000 t2:0xFFFFFFFF t3:0x00000000
t4:0x00000000 t5:0x49F12880 t6:0x09F1390C t7:0x49F128CC
s0:0x00000000 s1:0x00000000 s2:0x09F10000 s3:0x09F11D88
s4:0xFFFFFFFF s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x09F181FC k0:0x09FFFB00 k1:0x00000000
gp:0x00007FF0 sp:0x09FFF660 fp:0x00000000 ra:0x09F000B4
0x09F00300: 0x3C030000 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2088 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 2192 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0019 Module ID: 0x0016
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880420C Stack: 0x09FEBC00 - 0x09FFBC00 Stack Size: 0x00010000
Thread Run Clocks: 8506571 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x20
Thread Entry: 0x09F00300 Stack: 0x09FFBC00 - 0x09FFFC00 Stack Size: 0x00004000
Thread Run Clocks: 449449 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01731B38 24320824 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 001CBC00 1883136 bytes
[XXX                                                          XXX]
------------------------------------------------------------


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Killzone: Liberation - USA - UCUS98646 - by BlackDaemon - 12-11-2010, 12:17 PM

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