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JPCSP for Android?
#2
(12-15-2010, 04:53 PM)riclas Wrote: with the advent of the PSP phone, sony ericsson Z1, fast approaching i wondered what would it take to port jpcsp for android?

seems to me it would make sense to do so. i might start working on this endeavour once i get one... been waiting for the right android phone to come to get one.

there are probably some dependencies that need to be taken care of... the first one that comes to mind is OpenAL, which Android does not have. the closest relative is OpenSL in Android 2.3 but it still would require some work to adapt.
are there any more dependencies the devs think need to be retooled for android?

seems like a good time to finally start talking about this topic Smile

regards

I would be surprised if any Android device has enough speed to emulate the PSP, most of the games do not even run fullspeed on a fast PC.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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Messages In This Thread
JPCSP for Android? - by riclas - 12-15-2010, 04:53 PM
RE: JPCSP for Android? - by Darth1701 - 12-15-2010, 04:59 PM
RE: JPCSP for Android? - by gluemchen - 12-17-2010, 05:11 PM
RE: JPCSP for Android? - by nikolassj - 12-17-2010, 07:04 PM
RE: JPCSP for Android? - by riclas - 12-17-2010, 11:31 PM
RE: JPCSP for Android? - by hlide - 12-18-2010, 11:02 AM
RE: JPCSP for Android? - by Vegerunks - 11-24-2011, 07:51 AM
RE: JPCSP for Android? - by Kai3213 - 12-17-2010, 11:41 PM
RE: JPCSP for Android? - by riclas - 12-18-2010, 11:54 AM
RE: JPCSP for Android? - by cyclonmaster - 11-24-2011, 04:38 AM
RE: JPCSP for Android? - by riclas - 11-24-2011, 11:41 AM

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