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Hatsune Miku Project Diva 2nd [ULJM05681]
#16
(12-17-2010, 10:27 PM)divX Wrote:
(12-14-2010, 02:49 PM)gluemchen Wrote: I still have the same issue that when have 3d models on screen it runs at full speed. But as soon as i get other 2d objects which i assume they are. The fps drops dramaticly. I don`t in how much these 2d objects are bound to any mesh faces, but it just slows down. I have no idea why.

Force the Vsync on your graphic card... (look my previous post)

It`s true that i get a high FPS displayed but that doesnt mean that i am getting every single frame actually outputed to the screen. The FPS display is incorrect. I am not sure how it`s running for you but i notice a huge difference in frame skipping when 2d objects are displayed. For instance if i go to Miku`s room and let all of the 3d meshes get displayed without any gui, i get a fluid frame output. That changes as soon as 2d objects are additionaly displayed on the screen. If you you have any other suggestion that might help let me know. Thanks for the reply though.
System Specs:
CPU: Intel Q6600 OC @3.2Ghz
RAM: 4GB
Video: Geforce 9800 GTX+ 1GB DDR3
OS: Windows 7 x64 Ultimate
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Messages In This Thread
RE: Hatsune Miku Project Diva 2nd [ULJM05681] - by gluemchen - 12-18-2010, 01:26 PM
JPCSP ERRORS - by gibs.teodosio - 08-25-2012, 06:22 PM

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