(12-28-2010, 07:13 PM)Kai3213 Wrote:(12-28-2010, 03:59 PM)gid15 Wrote:(12-23-2010, 10:32 AM)hyakki Wrote: Some of the in-game voice plays fast. (high pitched)Any improvement in r1940?
Playing mono audio as stereo audio was probably giving this "high pitch" effect.
Yep, fixed the audio and also the audio in Dissidia. Two birds with one stone eh?
Thanks for the heads up! I'll try this r1940 asap

Update: Tried it, the audio during gameplay (not cutscenes) are great so far. They are no longer high pitched.
I still can't hear any audio during cutscenes though and I can't also hear any background music. Sound effects like gunfire, etc. are working well.
BTW, I just ticked Use Media Engine and Decode audio files with SonicStage... .. Am I supposed to change other settings to be able to hear bgm during gameplay and audio during cutscenes?
Anyone experiencing the "Overdive into enemy" problem as well?