i get the geometry looking fine, but all textures were all corrupted in some way. they have the graphical data inside and the 3d renderers can show them, but no program can open them (i had to hex edit the header a bit to open them).
edit: i found one that does work. a freeware tool called alphaconv can convert the bmp into png, which then can be edited to turn them upside down, and then converted back to 32 bit bmp, this time with a valid header. http://www.najmanowicz.com/temp/AlphaConv.zip
maybe converting them into pngs would work better in the future, since not many graphical editors can open 32 bit bmps without forcefully deleting alpha channel and converting them into 24 bit ones, and it'd fix the problem with upside down textures that are caused by them being in bmp format.
edit: some parts of the model are dumped wrongly:
left one's how the dumps look right now, right one's how it should look, with the renderer forced to render all triangles as 2 sided.
edit2:
this one came out pretty decently. obviously with 2 sided polygons hack enabled, without that it's full of holes.
edit: i found one that does work. a freeware tool called alphaconv can convert the bmp into png, which then can be edited to turn them upside down, and then converted back to 32 bit bmp, this time with a valid header. http://www.najmanowicz.com/temp/AlphaConv.zip
maybe converting them into pngs would work better in the future, since not many graphical editors can open 32 bit bmps without forcefully deleting alpha channel and converting them into 24 bit ones, and it'd fix the problem with upside down textures that are caused by them being in bmp format.
edit: some parts of the model are dumped wrongly:
left one's how the dumps look right now, right one's how it should look, with the renderer forced to render all triangles as 2 sided.
edit2:
this one came out pretty decently. obviously with 2 sided polygons hack enabled, without that it's full of holes.