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3D Scene export and Texture modding available in r2572
#15
(06-27-2012, 05:42 PM)serio Wrote: could you make it so that it doesn't create the obj/mtl files at program start and lock them up until it's closed, and generate a new one if it's missing when you press the dump button (i tried to prevent it from writing more into the same file by forcefully deleting the file, but then it simply didn't save the new obj data anywhere)?
Thanks for the suggestion, I will implement it. I could also export at each in a different subdirectory, e.g. export/Export1, export/Export2, export/Export3...
(06-27-2012, 05:42 PM)serio Wrote: edit: while the corrupted header textures and upside down problems are gone, the inverted triangles/textures problem's still there. programs like blender and such will trick you into thinking it's fixed, but try to load it in 3ds max or other programs that use culling stuff and you'll see they're actually full of holes.
Could you reproduce the problem in a free 3D modeler? I'm using blender, but it is not perfect... could someone recommend another good one?
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RE: 3D Scene export and Texture modding available in r2572 - by gid15 - 06-27-2012, 07:03 PM

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