is it possible to make it output the textures in multiples of 2 size? i got one texture with 96x64 size, so it was getting stretched out because it was too small.
most 3d programs don't like textures that aren't multiples of 2, and will stretch them to fit which makes them look wrong. i had to add some extra canvas space to the wrong sized one to make it 128x64 and get it to render properly.
most 3d programs don't like textures that aren't multiples of 2, and will stretch them to fit which makes them look wrong. i had to add some extra canvas space to the wrong sized one to make it 128x64 and get it to render properly.