I take that back. r2535 works with Stencil Test, as well as the latest revision, if that part is commented out when compiling, but only as long as Enable "saving GE screen to Textures instead of Memory" is disabled, unlike 2490, where that can be enabled. However, I am still missing some fonts this way. I started a new game, and the first dialogue box from the crew on the airship is blank.
I'm also having problems with the boss screen transition, at least when fighting Scarmiglione on Mt. Ordeals. The broken glass transition effect seems to be taking forever to get through.
Edit: Changing the compiler maximum method size to the max at 3000 instead of the 100 suggested in the first post helps a lot, but its still really sluggish.
I'm also having problems with the boss screen transition, at least when fighting Scarmiglione on Mt. Ordeals. The broken glass transition effect seems to be taking forever to get through.
Edit: Changing the compiler maximum method size to the max at 3000 instead of the 100 suggested in the first post helps a lot, but its still really sluggish.